When a player considers attacking an enemy unit, he should first check whether the target enemy unit is within range. Simply count the number of hexes from the firing unit to target unit’s hex. This is the distance to the target. Compare this value to the range value of the attacking unit:
- If the target unit is in adjacent hex, the attack is considered to be at close range.
- If the distance to the target is less than or equal to the attacker’s range value, the attack is considered to be at normal range.
- If the distance to the target unit is less than or equal to double the attacking unit’s range value, the attack is considered to be at long range.
- If the distance to the target unit is greater than double the attacking unit’s range value, the target unit is out of range, and the attacking unit is not eligible to attack.
Remember that a unit taking a Fire and Movement action may not make a long-range attack. Thus, a unit taking a Fire and Movement action may only attack targets that are within close or normal range.
If a squad contains figures with varying ranges, the squad’s range is equal to that of the attacking figure with the lowest range. As stated above, a player may decide not to fire with all figures in a squad, which may increase the squad’s overall range.
Effects of Range
The type of range, close range, normal range, or long range; affects how likely it is to hit the target. This is detailed under the “Resolving an Attack” instructions on page 27.
Elevation and Range
An attacking unit located on higher ground will benefit from a greater range when firing at targets at a lower elevation. TOI has three elevation levels: level 0 (the majority of board hexes, grasslands, etc.), level 1 (low hill), and level 2 (high hill).
If an attacking unit is on a hex of a higher elevation than its target, the attacking unit receives +1 to its range value.
Example: An American squad composed of 4 regular infantry figures is making a concentrated attack against a German squad that is 5 hexes away. The American squad is on a level 2 elevation, while the German unit is at level 0 elevation. The printed RULES OFENGAGEMENT 23 range value for American regular infantry is 4 against infantry.
Since the American squad is on a higher elevation than the German squad, its range value when attacking the German squad is 5 – which means that attack against the German squad would be considered at normal range. The American squad could attack targets that are 6 to 10 hexes away at long range, as long as those targets are at a lower elevation.
Determining Range
An American squad attacking with all regular infantry figures has a range of 4 when firing against enemy infantry.
- This target is adjacent to the attacking unit, so the American squad will make a close-range attack against it.
- This target is 4 hexes away from the attacking unit. As this distance is equal to the range of the attacking unit, the attack is considered to be at normal range.
- This enemy unit is 8 hexes away from the attacking unit. The distance to the target is greater than the attacker’s range, but equal to double the attacker’s range value. Therefore, the American squad can attack at long range. If the American squad were executing a Fire and Movement action, it could not attack this target, since units may not make long-range attacks when executing a Fire and Movement action.
- This target is 9 hexes away from the attacking unit. This is greater than double the attacking unit’s range value. Thus, this target is out of range and the attack cannot proceed.