The Pacific Ocean theater of World War II was a major theater of the Pacific War, the war between the Allies and the Empire of Japan. It was defined by the Allied powers' Pacific Ocean Area command, which included most of the Pacific Ocean and its islands, while mainland Asia was excluded, as were the Philippines, the Dutch East Indies, Borneo, Australia, most of the Territory of New Guinea, and the western part of the Solomon Islands.
It officially came into existence on March 30, 1942, when US Admiral Chester Nimitz was appointed Supreme Allied Commander Pacific Ocean Areas. In the other major theater in the Pacific region, known as the South West Pacific theatre, Allied forces were commanded by US General Douglas MacArthur. Both Nimitz and MacArthur were overseen by the US Joint Chiefs and the
Western Allies Combined Chiefs of Staff (CCoS).
Most Japanese forces in the theater were part of the Combined Fleet (Rengō Kantai) of the Imperial Japanese Navy (IJN), which was responsible for all Japanese warships, naval aircraft, and marine infantry units. The Rengō Kantai was led by Admiral Isoroku Yamamoto, until he was killed in an attack by U.S. fighter planes in April 1943.
Yamamoto was succeeded by Admiral Mineichi Koga (1943–44) and Admiral Soemu Toyoda (1944–45). The General Staff (Sanbō Honbu) of the Imperial Japanese Army (IJA) was responsible for Imperial Japanese Army ground and air units in Southeast Asia and the South Pacific. The IJN and IJA did not formally use joint/combined staff at the operational level, and their command structures/geographical areas of operations overlapped with each other and those of the Allies.
In the Pacific Ocean theater, Japanese forces fought primarily against the United States Navy, the U.S. Army, which had 6 Corps and 21 Divisions, and the U.S. Marine Corps, which had only 6 Divisions. The United Kingdom (British Pacific Fleet), New Zealand, Australia, Canada, and other Allied nations, also contributed forces.

The Pacific Theatre fan­made expansion expands on the already epic Tide of Iron (“TOI”) game experience by adding new American and Japanese units and vehicles, new terrain features (beaches, jungles and dense jungles), new scenarios, and more.
All of these new components can be used to play the included scenarios, as well as future scenarios, both official and player­made, which will be available online at  ww.commandsandcolors.net/tideofiron .
Detailed descriptions of these new components, as well as how they are used, are included on the following pages.

COMPONENTS

• Rulebook and Scenario Guide
• Japanese Units details
• Japanese Initiative Card
• Japanese Control Markers
• Japanese Concealed Squad Markers
• Japanese Command Objectives (various values)
• Japanese Victory Point Token
• American New Units details
• Updated Unit Reference Sheets
• 15 Pacific Island/Sea Map Boards (double sided)
• 20 Map Overlay Tiles (specific for sea/island/
tropical jungle terrains)
• New Strategy Cards (Decks)
– 1 Japanese Imperial Army Deck
– 1 USA Marine Corps Deck
• New Operations Cards

COMPONENT OVERVIEW

Below you will find illustrations and brief descriptions of all the components found in this expansion.

Japanese Plastic Figures

These detailed plastic figures represent the Japanese military personnel and vehicles that Tide of Iron players can command.
You can use German figures as replacements.

Unit Reference Sheets

These sheets provide players with the combat values and special abilities for each of the new plastic units.

Japanese Tokens

A variety of Japanese tokens are provided. These include Japanese control markers, concealed squad markers, command objective markers, transport markers, off­board indicator tokens, and a victory point token. These tokens function exactly as their American and German counterparts.

Pacific Theatre Map Boards

These fifteen thick, double­sided map boards are used to build the game board for each Tail of the Dragon scenario. Rules governing new terrain features can be found on next pages.

Map Overlay Tiles

New map overlay tiles are provided for use in the Tail of the Dragon scenarios. These overlays include Jungle Tropical Forest (both sparse and dense). As with the overlay tiles provided in the main game, these new overlays are placed on top of the map boards, adding to or altering their terrain features.

Fortification and Obstacle Tokens

New entrenchment/pillbox tokens and tank trap/barbed wire tokens are included for aesthetically appropriate use on the beach map boards. These obstacles function the same as their nonbeach counterparts.

Specialization Tokens

Tail of the Dragon introduces one new type of specialization token, the Devil Dog unit.

Strategy Cards

Two new decks of Strategy cards are included in this expansion.
These Strategy cards are used in the new scenarios and can be used in player­created scenarios, adding a wide range of new benefits and abilities to Tide of Iron.

Operations Cards

The new Operations cards provide a variety of rules to their assigned scenarios, mostly pertaining to the Pacific theater of war.

Japanese Initiative Card

The Japanese initiative card functions exactly the same as its American and German counterparts.

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alecrespi replied the topic:
6 months 3 weeks ago
Japanese Army Unit reference sheet available in Download Section!

www.commandsandcolors.net/tideofiron/dow...eference-sheets.html
alecrespi replied the topic:
6 months 3 weeks ago
I've just updated the Rulebook (Download Section of this site).
I should have fixed missing infromations related to previous points 2 to 5.
www.commandsandcolors.net/tideofiron/dow...l-of-the-dragon.html

Now I'm working on Japanese Unit Reference Sheets.
JVHillegas-Elting replied the topic:
6 months 3 weeks ago
Ah! Thanks for clarifying the new specialization tokens--that makes sense now! Applying the Stalingrad sewer movement mechanic to caves in this ToD expansion also makes sense. In my initial post, my question was that the description appeared to be missing from your set of documents. It sounds like this is on your list to include in the future -- in the Rules of Play document, I would think. 

Anyway, keep up the great work!
alecrespi replied the topic:
6 months 3 weeks ago

Thanks again, Alessandro, for creating this Pacific Theater expansion!
I've started looking through it in more detail, and one bit of initial feedback I'll offer is that the artwork is fantastic! I really appreciate how you were able to replicate the look/feel, color palette, and over all design of the rest of ToI to produce all these great new map tiles & overlays, markers, icons, cards, etc. Very well done!



 
Thank you so much James for your compliments, I really appreciate them.

One aspect of the Game Overview and Components topic where I lack clarity, however, is that the Rules of Play document appears to be missing some key components, including unit reference sheets; explanations of the caves movement mechanic; explanation of two of the three new unit specializations (the one that looks like an open flame, and the other that I can't quite decipher); and the two new obstacle markers (which look like fallen trees?). Perhaps you're still working on this part of the documentation--or perhaps I somehow missed a download link from this site?

You are right, I'm still working on some componnets.
Here you can see a brief list:
  1. missing unit reference sheet
  2. my initial idea was to treat caves movements like stalingrad sewer movements  
  3. Flame specialization is used to indicate "Flame Thrower" tanks (see Operation Card 103 )
  4. Shovel specialization is used to indicate "Tank Dozer" (see Operation Card 102 )
  5. Fallen trees tokens will work like razor wire and are placed on a wood hexe after Tank Dozer overrun it
 

I hope this can clarify some doubts.

Will try to update the PDF soon (or maybe after some playtests).

 
JVHillegas-Elting replied the topic:
6 months 3 weeks ago
Thanks again, Alessandro, for creating this Pacific Theater expansion!

I've started looking through it in more detail, and one bit of initial feedback I'll offer is that the artwork is fantastic! I really appreciate how you were able to replicate the look/feel, color palette, and over all design of the rest of ToI to produce all these great new map tiles & overlays, markers, icons, cards, etc. Very well done!

One aspect of the Game Overview and Components topic where I lack clarity, however, is that the Rules of Play document appears to be missing some key components, including unit reference sheets; explanations of the caves movement mechanic; explanation of two of the three new unit specializations (the one that looks like an open flame, and the other that I can't quite decipher); and the two new obstacle markers (which look like fallen trees?). Perhaps you're still working on this part of the documentation--or perhaps I somehow missed a download link from this site?

I'll soon be printing-out all of these materials so I can begin play-testing these new scenarios. I look forward to providing feedback when I do.