Pacific Theatre includes many new components, most of which are governed by both new and old rules. All components provided in this expansion follow the standard TOI rules unless otherwise stated. All new rules for these components are described in the sections that follow.
The sections that follow are modular in nature. Each different rule section can be applied to a given scenario independently of all the others. In this way, players can decide which rules are best suited for their own scenarios.

PACIFIC MAP BOARDS

The fifteen pacific map boards featured in this expansion are used in the scenarios provided in this book. While they share many of the same terrain types as the original Tide of Iron, the boards appear visually different. Also, there are a few new terrain types which are described in detail below. Note that all previously used terrain types, overlays, and fortifications function exactly the same as their counterparts in the main TOI game.

MAP OVERLAY TILES

New map overlay tiles are provided for use in the Pacific theatre scenarios. These overlays include a large variety of different terrain. As with the overlay tiles provided in the main game, these new overlays are placed on top of the map boards, adding to or altering their terrain features.

Dense Jungle

Blocking Terrain: No
Movement cost squads: 3
Movement cost vehicles: impassable
Cover: 3

Advanced optional rule

Tree bursts: when a squad inside a dense jungle hex is attacked by an area attack, it loses 2 cover.

THE JAPANESE FORCES

The most significant addition in Pacific Theatre expansion is the inclusion of Japanese forces as a playable army. While many of their units are similar to their American and German  counterparts, the Japanese also receive several unique tank types.
In addition to their plastic pieces, the Japanese also receive nation­specific tokens and strategy cards. All Japanese pieces can be identified by their light red nation color.
It is also important to note that the Japanese and German were allies during World War II and in case of a lack of specific miniatures they can be safely replaced with German counterparts.
Certain scenarios assign German vehicles to the Japanese. These are considered to be Japanese units.

Japanese Units

All Japanese units function just like their German counterparts and are summarized on the unit reference sheet.

NEW AMERICAN UNITS

This expansion introduces some new American vehicles: Landing Crafts.
These new unit types are used in the included scenarios and can be used by players when creating their own scenarios. The capabilities for all new units can be found on the new unit  reference sheets.

NEW STRATEGY CARDS

Two new strategy decks are included in this expansion. Each scenario describes which strategy decks are available to each nation. Players should also feel free to use these new decks when creating their own scenarios.
• USA Marine Corps Deck
• Japanese Imperial Army Deck

NEW SPECIALIZATION TOKEN

One new type of specialization token is included in this expansion. The rules for using this new token is as follows:

Devil Dogs

Dogs were widely used with success in the Pacific especially by the Raiders.
Stealth: This squad cannot be attacked from long range.
Explorer: This squad can detect concealed enemies at range 2 (instead of normal range 1). Detected units bocome visible and have to remove concealed marker immediately.
Sentry: This squad receive +5 cover and +2 firepower while defending vs an Assault action.

OPTIONAL RULES

Next Wave ­ Added Kickstarter bonus booklet contained several rule changes that could be freely added to existing scenarios.
In this expansion you will also find a collection of 14 cards containing just all the additional rules at your disposal.
Feel free to apply them to your games.

See details here: Optional Rules.

 

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Discuss this article in the forums (3 replies).
alecrespi replied the topic:
1 year 6 months ago

At first glance, I really like the new features/abilities in your U.S. Marine Corps and Japanese Imperial Army Strategy Decks, and look forward to putting them into action for play testing. They generally seem historically reflective of the unique abilities of these troops. The one card in the Japanese deck I find myself not agreeing with, however, is the "Defection." card. Admittedly, I'm only a hobbyist and amateur military historian, but given what I think I know about WWII in the Pacific and Asian theaters, I can't think of a time that U.S. or Commonwealth soldiers would have defected to the Japanese side in the midst of battle. I like the other Japanese cards that cause an opponent's squad to become Pinned or Routed, reflecting a break in morale that would lead to the squad being ineffective (or even dissolving altogether), but I don't quite buy the logic of defection. Maybe I'm missing something important? I'm happy to be wrong!
I can understand your point of view James.

They surely need some playtest to eventually fine-tune or change some cards.

US Marine Corps
www.commandsandcolors.net/tideofiron/the...merican-marines.html
Japanese Imperial Army
www.commandsandcolors.net/tideofiron/the...e-imperial-army.html

alecrespi replied the topic:
1 year 6 months ago

I'm still digesting all this great new content. I spent time recently cropping all the cards so I can have them printed on card stock through Printer's Studio (as I've done with other the ToI Kickstarter cards). I commend you on your great work ensuring these ToD cards have the same look & feel as the base game + expansions! I also appreciate that you've created special "Optional Rules" cards for the Kickstarter bonus booklet content.
Thank you again, I'm indeed satisfied with the final result!

I've also created an online reference section for "Optional Rules"
www.commandsandcolors.net/tideofiron/the.../optional-rules.html
JVHillegas-Elting replied the topic:
1 year 6 months ago
I'm still digesting all this great new content. I spent time recently cropping all the cards so I can have them printed on card stock through Printer's Studio (as I've done with other the ToI Kickstarter cards). I commend you on your great work ensuring these ToD cards have the same look & feel as the base game + expansions! I also appreciate that you've created special "Optional Rules" cards for the Kickstarter bonus booklet content.

At first glance, I really like the new features/abilities in your U.S. Marine Corps and Japanese Imperial Army Strategy Decks, and look forward to putting them into action for play testing. They generally seem historically reflective of the unique abilities of these troops. The one card in the Japanese deck I find myself not agreeing with, however, is the "Defection." card. Admittedly, I'm only a hobbyist and amateur military historian, but given what I think I know about WWII in the Pacific and Asian theaters, I can't think of a time that U.S. or Commonwealth soldiers would have defected to the Japanese side in the midst of battle. I like the other Japanese cards that cause an opponent's squad to become Pinned or Routed, reflecting a break in morale that would lead to the squad being ineffective (or even dissolving altogether), but I don't quite buy the logic of defection. Maybe I'm missing something important? I'm happy to be wrong!