338 The Assault at Brecourt Manor

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2 years 11 months ago - 2 years 11 months ago #1185 by alecrespi
Last edit: 2 years 11 months ago by alecrespi.

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2 years 11 months ago #1193 by JVHillegas-Elting
Quickly comparing this to #217 The Assault at Brécourt Manor, the maps are distinctly different and I also note differences in the starting units and Operations Cards, while there are some similarities (for example, the introductory text). The authors are different as well, with this version from Pino.

Am I correct in concluding #338 is a refinement/evolution of #217?

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2 years 11 months ago #1194 by alecrespi
A few days ago Pino and I tried scenario #217.
We weren't happy with it at all so we thought we'd revision it.
As ideas or adjustments for the scenario arose, Pino thought of making a "personal" one starting from scratch.
In conclusion we can consider it as a separate scenario dealing with the same topic, similar to the 3 different scenarios related to "Pegasus Bridges".
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2 years 11 months ago - 2 years 11 months ago #1196 by alecrespi
Here you can see a couple of nice maps I've found online.

The second one is particularly interesting, showing the adaptation of the original map to the satellite one.





www.thehobbybutterflies.com/blog-1/2018/...t-manor-board-part-1
www.thehobbybutterflies.com/blog-1/2018/...t-manor-board-part-2

 
Last edit: 2 years 11 months ago by alecrespi.

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5 months 4 weeks ago #1576 by PAB
This scenario looks interesting. Do the trenches have any effect (for defensive cover or otherwise) on gameplay?

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5 months 4 weeks ago #1577 by alecrespi
Hi PAB,
for trenches you can use the standard rules found here
www.commandsandcolors.net/tideofiron/the...rrains/trenches.html
 

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5 months 4 weeks ago - 5 months 4 weeks ago #1578 by PAB
I played this scenario twice solo, with each side winning once.  The scenario seems balanced to me but lends itself to solo play because there are not a lot of decision points for the German player.  The US player’s task is complicated by the one-squad-per-hex rule for trenches. Given this limitation, the game presents a fun and challenging puzzle to capture each of the guns within the allotted six rounds. 

A note on terrain esthetics:  The straight and curved gully (balka) hexes from the old Memoir 44 Airpack make for a very effective line of trenches—more so than the trench hexes from The Great War because the Memoir 44 hexes are the same size as the TOI hexes. 

 
Last edit: 5 months 4 weeks ago by PAB.
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5 months 4 weeks ago #1579 by alecrespi

A note on terrain esthetics:  The straight and curved gully (balka) hexes from the old Memoir 44 Airpack make for a very effective line of trenches—more so than the trench hexes from The Great War because the Memoir 44 hexes are the same size as the TOI hexes. 
 

This is a quick preview, what do you think?

 
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5 months 4 weeks ago #1580 by PAB
Looks good to me. I really appreciate this website and the willingness of some of its members to create new scenarios. It helps keep this great game alive.
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