056 Prelude to Breakout

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3 years 1 month ago - 9 months 1 day ago #392 by alecrespi
Last edit: 9 months 1 day ago by alecrespi.

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2 years 4 months ago #598 by joeyama
Replied by joeyama on topic 056 Prelude to Breakout
Hello again,
I've created corrected map for scenario "Prelude to Breakout", applied information from Official/unofficial Errata.
You can download the image file from the following link:

www.mediafire.com/view/t3ipcr3k2r4wudi/T...t-corrected.jpg/file

Hope this gonna help somebody!!

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2 years 4 months ago #599 by alecrespi
Replied by alecrespi on topic 056 Prelude to Breakout
Thank you joey for sharing this.
Attached you can find the scenario picture you sent me.

I've also updated the main scenario picture with a sort of "suggested unit deploy".
Enjoy.
Ale

 
The following user(s) said Thank You: joeyama

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1 year 8 months ago #816 by pino
Replied by pino on topic 056 Prelude to Breakout
Not a very well balanced scenario. 9 Maps, 10 turns and Snow Squalls are a lot of space and time for the German to avoid contact with Russian forces. I've played this scenario with my friend Alessandro, and at the end of Round 4 i've reach the two objective points and almost annihilated the entire Russian forces....what could i say?

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9 months 1 day ago #1059 by alecrespi
Replied by alecrespi on topic 056 Prelude to Breakout
Changes to Prelude to Breakout (suggested by Bill Jaffe):
  • Cut rounds to 7
  • the objectives now must controlled by German squads
  • soviet division 1 adds 1 base 2 regular inf, 1 mg crew and 1 T-34
  • soviet division 2 adds 1 base, 1 elite inf,3 regular inf and 1 T-34
  • add 2 surprise assault cards from the command deck to their play area
  • remove the winter tactics deck
  • remove the soviet command constraints operations card
  • german divisions 1 and 2 should have only 3 halftracks not 4
  • reiforcements are altered as follows
  • soviets get 2 t-34's on round 3
  • soviets get 1 t-34 on round 4 and mark this one as the t-34/85, based on the increased firepower op card
  • the terrain features change to 1 wire still on the hill on 32a
  • the other 3 wire change to tank traps
  • add 2 additional tank traps
  • the soviets may set up their at guns and mortars in the entrenchment hexes

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