014 Rescue Mission

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5 years 1 month ago - 4 years 3 months ago #185 by alecrespi
Last edit: 4 years 3 months ago by alecrespi.

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4 years 4 months ago #611 by joeyama
Replied by joeyama on topic 014 Rescue Mission
Hello again,

The objective for German Player should be "by the end of round 5." instead of " by the end of round 7."
(Sorry if 1A/FFG have modified by errata or any kind of information.)

The round of this scenario by FFG is 5 while by 1A is 7.

And Patton said:

"A leader is a man who can adapt principles to circumstances."
-General George S. Patton

Thx again!
-joe

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4 years 3 months ago #619 by alecrespi
Replied by alecrespi on topic 014 Rescue Mission
Hi Joe,
I've added the quote!

Just to be sure...  Rounds / German objective are as follows?
FFG   5 / 5
1A    7 / 7

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4 years 1 month ago #709 by alecrespi
Replied by alecrespi on topic 014 Rescue Mission
Posting here some comments found online.
www.boardgamegeek.com/geeklist/43255/tid...layer-comments-balan
  • It appeared that the British have a harder time of it. They have to move quickly to win the scenario, and the Germans are merciless.
  • Even without a Hidden Minefield card being played on the exit hex, there's little hope for the Allies here. 5 rounds is only just enough time to reach the paras and escape off the board, any successful suppressive fire and it's all over.
  • The Brits don't stand a chance. I think the scenario might need a bit of tweaking.
  • I highly recommend to remove from a desert deck a "Hidden Minefield" card. If German player gets it it's auto win for him (placing minefield on blue-shaded hex will delay an american squad and there will be no chance to escape before 5th round end).
The following user(s) said Thank You: JVHillegas-Elting

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2 months 3 weeks ago #1506 by alecrespi
Replied by alecrespi on topic 014 Rescue Mission
What about adding the "004 Double Time" Operation card for the British Army?

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