008 Clash of Elites

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5 years 6 months ago - 2 years 8 months ago #180 by alecrespi
Last edit: 2 years 8 months ago by alecrespi.

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2 years 8 months ago #1437 by alecrespi
Replied by alecrespi on topic 008 Clash of Elites
No command deck and initiative changes every round.
Clean, quick and fun.
Excellent introduction to the use of the mortar (in this rare case "double" for the Americans), suppressive vs normal fire and elite units.

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7 months 2 weeks ago #1509 by censur
Replied by censur on topic 008 Clash of Elites
Played 2 times. 1-1. The German MG is a great opportunity to use opportunity fire, but if the US can manage to spot it, it quickly falls from mortar fire. 

A really fun scenario for something that is so quick and simple.

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7 months 1 week ago #1516 by alecrespi
Replied by alecrespi on topic 008 Clash of Elites
I added the Command Decks and the Operations Card as per the instructions found here: www.commandsandcolors.net/tideofiron/art...ng-tide-of-iron.html

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7 months 6 days ago #1525 by alecrespi
Replied by alecrespi on topic 008 Clash of Elites
Tide of Iron: Next Wave - Playthrough [Clash of Elites]
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6 months 3 weeks ago #1545 by censur
Replied by censur on topic 008 Clash of Elites
Played with a friend (JP). The Germans were playing very defensively and the US very agressive. US won in last round. I feel like the Germans have to be more agressive and not only depend on opportunity fire.

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3 months 5 days ago #1594 by Battiatu
Replied by Battiatu on topic 008 Clash of Elites
As a beginner, I played this scenario three times.
The first time was a solo play, to understand the mechanics.
The next two times, I played the US, with one victory each. We used two card decks, command  points, unit with flamethrower and medic.

At first, given the favorable positions of the German units barricaded in defense, it seemed impossible for the US to win the scenario.
However, with the right tactical measures, it seems to me not so hard  for the US to conquer the objective.

These are my choices for US army to win:
be aggressive, four rounds are not enough.
Take the initiative if possible.
In setup phase, deploy the flamethrower unit  far away from enemy fire.
If it survives, it is essential to use it against the German units, first with fire and movement, and then as a support unit for the assault. This way, it is used twice.

Finally, use the mortar to block the MG unit after obtaining the LOS. If this fails, weaken the defending unit anyway. 

The German MG is a nuisance if it's fired, but if it  fires with mg only , it rolls 4 suppression dice against a defense of 2 units per unit, thanks to the elite infantry. This allows you to have defense enough to move forward and aim for the objective without distractions.

The German, outnumbered, is better off playing defense, hoping for good dice rolls, using the medic to defence better and  repair some losses.
Ultimately, if the US forces break through, it seems like a good move to place one or two units on the objective hex to hold out until the fourth turn.
i hope soon to play this scenario as German.

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3 months 3 days ago #1596 by alecrespi
Replied by alecrespi on topic 008 Clash of Elites
Indeed, for an "introductory" scenario, I can confirm that this scenario offers several insights into both offensive and defensive tactics.
The statistics (8 matches so far) are evenly split between the two sides (50% each).
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