After all units’ movement and combat have been resolved, the active player discards the command card and draws a new command card and has the choice of drawing one combat card or gaining two HQ tokens from the common pool.
When a player has not played a combat card during his turn, one combat card may be discarded at the end of his turn, and one HQ token is collected from the common pool. A maximum of one combat card may be turned in at the end of a player’s game turn.
A player may not draw a new combat card if drawing the card would exceed the maximum number of cards that can be held.
If the command card deck or combat card deck runs out of cards, shuffle the discarded cards to form a new draw deck.
Once the active player’s command card and combat card are drawn or HQ tokens are replenished, the player’s turn is over.
Note: A player, who plays a combat card during his or the opponent’s turn, does not immediately replenish his combat card or the HQ tokens. Replenishment of combat cards or HQ token reserve is only done at the end of an active player’s turn.