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Opponent’s orders do not get through
the lines. The number of battlefield units
ordered this turn is reduced to 1 unit.
Reserve artillery may not be ordered. If
opponent played a combat card alongside
his command card, it is returned to his hand
and HQ tokens are returned to his pool.
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Mark McG wrote: I think the answer to this question lies in the Sequence of Play
Phase 1, Play a Command Card, in this instance the Attacker plays Direct from HQ, and lets say a Combat card requiring X HQ tokens. The Defender responds with Lost Messenger, as per the directions on the card. (Play in response to opponent Command Card).
The Attacker returns the Combat Card to his hand, and X HQ to his pool.
Phase 2 - Order Units. The Attacker can now order 0 or 1 units, and pays 0 or 1 HQ tokens as required by the Direct from HQ Command Card. The Lost Messenger card means that more units cannot be ordered.
I don't see that Lost Messenger in any way changes the requirements of the Direct from HQ Command card, other than limit the number of units that can be ordered to one.
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