- Select a battle from the scenario section of the booklet.
PLAY NOTE: If this is your first time experiencing the Commands & Colors game system, you probably should set up the Thannuris scenario (scenario #4) to begin. This battle has mostly cavalry units, a limited amount of terrain, and is designed to introduce players to the basics of the early medieval warfare and various elements of the game system. Experienced Commands & Colors Ancients players are invited to enjoy the first three scenarios that feature a late Roman army battling the Hun army of Attila.
Experienced Commands & Colors Ancients players again please note this icon ► will precede a game rule section and/or game concept that has been updated for Commands and Colors Medieval.
- Place the game board in the center of the table. Each scenario specifies which army is at the top or bottom of the battlefield, and players should sit on the side closest to the army they will command.
- Place the terrain hexes as indicated by the battle scenario map.
- Separate the blocks by color and place the unit blocks onto the board, matching the various units’ positions to the scenario’s battle map. Note: Each unit symbol on the map represents an entire unit.
- Shuffle the Command card deck thoroughly and deal Command cards to each side per the selected scenario’s war council notes. Keep your Command cards hidden from the opposing player. Place the remainder of the deck face down, alongside the battlefield, within easy reach of both players.
- ► Each player takes the number of Inspired Action tokens per the selected scenario’s war council notes.
- Place the battle dice and Victory Banners within reach of both players.
- Review any special rules and victory conditions that apply for the battle.
- The starting player, as indicated in the scenario’s war council notes, begins play.