After completing all movement, battles and retreats, discard the Command card played and draw another Command card from the deck. The player’s turn is now over.
When a defending player has used and played a “First Strike” or “Ambush” Command card, the player will draw a replacement card before the active player card is drawn.
When the Command card draw deck runs out of cards, shuffle the discards to form a new draw deck. The Command card deck will also be shuffled along with the discards, after the play of the “Cry Havoc” Command card.