Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Historical Background

Shortly after the fall of Jerusalem, El-Afdal with a large army was sent to recover the city. The Egyptian forces in the Fatimid army were unlike those with which the Crusaders had already faced.
Most troops, including all the cavalry were spearmen and not archers like the Turks. The Crusader army, under the command of Godfrey of Bouillon impetuously marched to Ascalon, and deployed for battle when he was in sight of the city. El-Afdal, although surprised, managed to deploy his infantry and launch his light cavalry in a turning move against the Crusader left. Godfrey charged forward and rode down the enemy cavalry, while the rest of the Crusader army advanced. The Fatimid infantry was rolled back against their cavalry, who were still trying to form up, and in the confusion, instead fled to the south without much of a fight. The Egyptian camp was captured, but Godfrey failed to exploit the victory and take Ascalon.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council

Fatimid Army

• Leader: El-Afdal 
• 4 Command Cards
• 3 Inspired Actions tokens

Crusaders Army

• Leader: Godfrey
• 5 Command Cards
• 4 Inspired Actions tokens
• Move First Move First

Victory

7 Banners

Special Rules

  • If a Crusader unit occupies a Fatimid camp hex at the start of the Crusader player’s turn, before playing a Command card, the camp hex is removed and the Crusader player gains 1 Victory banner.
  • The Crusader player gains 1 Victory banner when the city gate is stormed and opened.
  • The Mediterranean coast hexes (river hexes) are impassable.
  • Light cavalry/light bow cavalry units in the Fatimid army may not feign retreat.

 

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