free adaptation from the work of Pavel „Artemis“ Dushek & 1A Games

Introduction

During the Campaign, every scenarios are played like regular scenarios with the following two exceptions:

  • For the duration of the campaign, players use the nations they selected when they started the campaign.
  • Between each scenario there is a Campaign Phase, which requires each player to adjust the resources available to their units based upon their performance in the previous scenario, then allows players to buy additional resources for their forces in the next scenario.

Campaign Phase

After completing a given scenario, both players must record these values:

  • How much Command Points each player has at the end of the scenario
  • How much Victory Points each player has at the end of the scenario
  • Who held initiative at the end of the scenario

Winning a scenario open the way to purchase additional resources spending the earned Campaign Points.

Players should note that these newly purchased resources last for the subsequent scenario only.
Other elements of a scenario, such as cards remaining in one's HQ or figures remaining on the map, are irrelevant when proceeding from one scenario to the next.

Using the Campaign Phase Table & Resource Acquisition Table

After each scenario, players use the Campaign Phase Table to determine additional results of the scenario's outcome to their side.

Campaign Points

Scenario Results Campaign Points
Winner 1
Tie 0
Loser -1
1-3 Command Points left 1
4+ Command Points left 2
1-3 Victory Points occupied 1
4+ Victory Points occupied 2
Initiative owner in the last round 1

Campaign Phase Table

Total Campaign Points Max Command Points Earned
-1 to 0 0
1 to 2 1
3 to 4 2
5 to 6 3

 

After determining the results of the Campaign Phase Table, a player may spend surplus Command Points to provide additional resources to their side for the next scenario.
The Resource Acquisitions Table is used as follows:

  • All purchases occur in the Campaign Phase, with the player who has initiative for the next scenario making purchases first
  • Purchased strategic cards must be put face up in the HQ area
  • Resource Points received in this way have to be spent before the next scenario

Resource Acquisition Table

Resource Command Points Cost
Alpha Unit Specialization 2
AntiTank Specialization 2
Bravo Unit Specialization 2
Bronze Star Specialization 2
Demolitions Specialization 1
Engineer Specialization 1
Expert Specialization 2
Flamethrower Specialization 2
Medal of Honor Specialization 3
Medic Specialization 1
Recon Specialization 2
Silver Star Specialization 2
Weather Deck 2
Strategy Card 2
Strategy Deck 4
Operation Card 3
Initiative 1

Campaign Winner

After finishing each scenario each player will take a note, which result it has achieved on a given battlefield:

  • Winner: 1 CVPs
  • Loser: 0 CVP

After finishing sum up all scores from each battlefield during the campaign and then compare a final number for Germans and for Allies and you will find out, who has won.
In a case of a tie, nobody has won.

Special Features

Destroyed bridges

If a bridge is destroyed due to detonating a laid charge, place a ruin token on the bridge hex. The ruin token in this case indicates that the bridge is impassable for both infantry and vehicles.
Also remove from the bridge hex any victory or command objective markers.
Only one explosive charge is needed for destroying a bridge.

Destructible buildings

Building are always, except few explicitly mentioned scenarios destructible.

Crater tokens

If a normal (not a suppresive) area attack (except mortars) would cause at least 2 hits on a given hex, put a crater token on that hex.

Linkable scenarios

Here you can find some linkable scenarios to be used with Campaign Rules.
TOI Campaign System - Scenarios

 

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