From Red Alert Forum.
| Purchase Points | 20 ?? |
| Class | Capital |
| Ship Name | (RF) Repair Facility & 1x CF/CAP |
| Figures | 1 (+1 shlds) & 1x CF/CAP |
| Sub-Light Movement |
1 hex |
| Battle |
[2] -2 - 2 - 1 |
| Unit Hit On | Confirm CAP gone |
| Shields & Manoeuvre | Ignore Blast: 1 Strike Class, 1 F Class |
| Notes |
When activated and adjacent damaged or weaken ship can repair vessel (?by Roll matching class, cost of class 1x star F, 2x stars Strike, 3x stars Capital?) meaning restoring a single squadron model/shield/CF/dF, etc. CF 2 or +1 per CAP or CAPing CF adds +1 (range fire) but not if Battling Back Launch CF: NOT move/combat/adj. enemy Cannot control or gain Planetary Control Objectives. May not move in planet’s orbit. Alternative possibilities (Ie. Ignore 1 Blast ALL Classes, etc) |
| Red Alert |
Ignore 1 RA When adjacent to command vessel ignore 1 red alert |
| Victory Points | 6 / 7 ?? |
Confirm CAP gone