From Red Alert Forum.

 

Purchase Points 20 ??
Class Capital
Ship Name (RF) Repair Facility & 1x CF/CAP
Figures 1 (+1 shlds) & 1x CF/CAP
Sub-Light Movement

1 hex

Battle

[2] -2 - 2 - 1

Unit Hit On Confirm CAP gone
Shields & Manoeuvre Ignore Blast: 1 Strike Class, 1 F Class
Notes

When activated and adjacent damaged or weaken ship can repair vessel (?by Roll matching

class, cost of class 1x star F, 2x stars Strike, 3x stars Capital?) meaning restoring a single squadron

model/shield/CF/dF, etc.

CF 2 or +1 per CAP or CAPing CF adds +1 (range fire) but not if Battling Back

Launch CF: NOT move/combat/adj. enemy

Cannot control or gain Planetary Control Objectives.

May not move in planet’s orbit.

Alternative possibilities (Ie. Ignore 1 Blast ALL Classes, etc)

Red Alert

Ignore 1 RA

When adjacent to command vessel ignore 1 red alert

Victory Points 6 / 7 ??
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