From Red Alert Forum.
Purchase Points | 20 ?? |
Class | Capital |
Ship Name | (RF) Repair Facility & 1x CF/CAP |
Figures | 1 (+1 shlds) & 1x CF/CAP |
Sub-Light Movement |
1 hex |
Battle |
[2] -2 - 2 - 1 |
Unit Hit On | Confirm CAP gone |
Shields & Manoeuvre | Ignore Blast: 1 Strike Class, 1 F Class |
Notes |
When activated and adjacent damaged or weaken ship can repair vessel (?by Roll matching class, cost of class 1x star F, 2x stars Strike, 3x stars Capital?) meaning restoring a single squadron model/shield/CF/dF, etc. CF 2 or +1 per CAP or CAPing CF adds +1 (range fire) but not if Battling Back Launch CF: NOT move/combat/adj. enemy Cannot control or gain Planetary Control Objectives. May not move in planet’s orbit. Alternative possibilities (Ie. Ignore 1 Blast ALL Classes, etc) |
Red Alert |
Ignore 1 RA When adjacent to command vessel ignore 1 red alert |
Victory Points | 6 / 7 ?? |