Historical Notes
A Goblin mercenary force came into camp after the last battle. Our Commander was still in doubt about their loyalty, but our wizard convinced Olivier to let them stay with us for now. As the enemy deployed, I saw why the Goblins came over: A band of renegade Dwarfs had joined the enemy camp. Those Dwarfs are in for a big surprise if our wizard can work that Magic Vortex again like he did yesterday.


Pennant 
John of Gaunt
Duke of Lancaster
Command level 3+
War Council level 6
Standard
Olivier de Clisson
The Butcher
Command level 3+
War Council level 6
Victory Conditions
6 Banners
Special Rules
• All units are considered Battle Savvy.
• Magic Vortex rules are in effect for the Standard camp. That player takes the following items at the start of the adventure: Rock Elemental Summary card, Magic Vortex Summary card, Magic Vortex tile, Red Banner Rock Elemental figure, and Conjure Token.
• The River is only passable at the fords. In addition, very shallow fords do not stop a unit's movement.