Advanced Battlelore
The chapters that follow are what set the world of BattleLore apart from the Medieval Europe of history books.
While many things remain the same, as you delve into the Lore Adventures you cannot help but notice some important differences: Increasingly frequent sightings of mercenary bands of mythical races on the battlefield; whispered tales of monstrous creatures; and a growing influence of men of lore and great power.
This arcane power often walks the razor's edge between science and witchcraft... but it is the surest sign yet that something very strange is afoot!
Subcategories
Mercenaries 2
BattleLore armies often recruit Mercenary troops to fight at their side, luring them in with the promise of riches and glory, a shared racial affinity, and even some old-fashioned blackmail and forced labor.
Two Mercenary Commands, an Iron Dwarf Infantry and a Goblinoid Horde, are included in the core game.
Additional mercenary commands and new races will be introduced in future expansions.
Creatures 13
In BattleLore, monstrous Creatures are not just a figment of the imagination of frightened peasants. Fortunately, they are just as rare as they are dangerous.
On the battlefield, a Creature is represented by a single figure, and recognizable by its distinctive Banner shape.
This single figure is considered a unit, for gameplay purposes, and blocks line of sight, but it is neither a foot unit nor a mounted unit. Therefore, any Tactic Command card that applies specifically to a foot or mounted unit will not apply to a Creature. For example, a Creature cannot participate in a Mounted Charge.
Like troop units, Creatures may not move onto or through occupied hexes.
Unless specified otherwise on the Creature’s Summary card, Creatures move and battle like similar banner-colored foot troops, and use the same number of battle dice in combat. Creatures are also subject to the same terrain movement and combat restrictions.
Lore 66
Lore is the subject of many a conversation in the world of BattleLore. To some - commoners, skeptics and fools - it is nothing more than myth or legend; yet to others - men of substance, strength and wisdom - it is a source of power and intrigue. Lore is a doorway to wondrous feats; the chance to change history; a beguiling and dangerously seductive quest; an art and a craft - balanced between science and the sacred.
In terms of game play, Lore is the gateway to legendary actions on (and off) the battlefield. Lore tokens act as the currency that fuels the actions of the players’ legendary characters. Be they a man of deep faith, a wizard of legend, a bold fighter or a sneaky rogue, all rely on their Lore Powers to help win the day when armies clash on the battlefield.
The War Council 5
Once familiar with the Lore system detailed in Chapter 8 – Lore, the players can bring a whole fellowship of Lore Masters of varying origins and talents to their side. Together these heroes will form the player’s War Council, whose range of skills and individual raw power will often decisively sway the battle.
To call a War Council, select a Lore Adventure and then place a War Council sheet, with the side depicting all the Lore Masters face up, next to each player. Each player will use a set number of Lore Master Level tokens (whose exact mix and composition is left to the player’s choice or set in the Adventure’s battle notes, depending on the Lore Adventure being played), to indicate which Lore Masters participate in his War Council for the upcoming battle, and what their respective levels are.