Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by alecrespi on 2015-10-28 11:22:56

Historical Overview
With the addition of Buell's men, the Federal force of around 40,000 outnumbered Beauregard’s army of fewer than 30,000. Beauregard, however, was unaware of Buell’s arrival.  Therefore, when William Nelson’s division of Buell’s army launched an attack at 6:00 am on April 7, Beauregard immediately ordered a counterattack.  Though Beauregard's counter thrust was initially successful, Union resistance stiffened and the Confederates were compelled to fall back and regroup. Beauregard ordered a second counterattack, which halted the Federals' advance but ultimately ended in stalemate. By this point, Beauregard realized he was outnumbered and, having already suffered tremendous casualties, broke contact with the Yankees to began a retreat to Corinth.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.


Set-Up Order

Woods 41
Hills 10
Fences 2 2
terrain rough 2
Field 4
Homestead 1
Orchard 2
River bend 6
River straight 3
Fieldwork 4


Union Army
Ulysses S. Grant
Take 5 Command Cards
You Move First



Infantry  Cavalry  Artillery  General
19 2 5 6

Confederate Army
Pierre Beaureguard
Take 4 Command Cards


Infantry  Cavalry  Artillery  General
17 2 4 5

12 Flags

Special Rules
1. Pittsburg Landing is worth 2 Victory Banners to the Confederates

2. The Tennessee River is impassable.

3. Ammunition shortage: Confederate artillery uses 1 less die at all ranges.

Optional Campaign Rules:
Combining Day 1 & Day 2 as a campaign.
Winner is the players that scores the most combined banners in the Day 1 and Day 2 scenarios.

Breakthrough Map rules
One (or two Standard Card decks) and modified Rules similar Memoir44 Breakthrough.

Some cards allows additonal units anywhere on the board to move, but only to move, not battle.
These cards shows the "on the move" lettering and the number of additional units, which may be ordered,
Attack cards = "+1 on the move",
Probe cards = "+2 on the move",
Scout cards = "+2 on the move".

On the Move may be ordered in ANY section of the battlefield. They move as normal, but may not battle this turn.

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Garcia replied the topic:
3 years 9 months ago
Unit muster is wrong, these are from the 1st day.
Should be:
Union: 17 Inf, 1 Cav, 4 Art, 5 Generals
Confederate: 13 Inf, 1 Cav, 4 Art, 4 Generals