{phocadocumentation view=navigation|type=mpcn}
Movement | A unit or general that enter a homestead hex must stop and may move no further that turn. |
Battle | An infantry unit may move onto a homestead hex and may battle an enemy unit that is 3 or fewer hexes away in any direction. The infantry unit rolls 3 dice when the target is in an adjacent hex and 1 less die for each additional hex away from the target. An ordered infantry unit already on a homestead hex will battle with its standard number of battle dice. A cavalry unit may move onto a homestead hex and may battle an enemy unit that is adjacent in any direction. The cavalry unit rolls 2 dice when the target is in an adjacent hex. An ordered cavalry unit already on a homestead hex will battle with its standard number of battle dice. An artillery unit may not battle the turn it moves onto a homestead hex. An ordered artillery unit already on a homestead hex may battle an enemy unit that is 4 or fewer hexes away in any direction. The artillery unit rolls 4 dice when target is in an adjacent hex and 1 less die for each additional hex away from the enemy. When targeting an enemy unit or general that is on a homestead hex, reduce the number of battle dice rolled by 1. |
Line of Sight | Blocked |