Zealot units fight battles to the death in the name of their specific religion or cause. Their belief in this cause is so fervent that they will never retreat from their attacker, dooming the entire unit but often taking the enemy down with them.

Zealot units have the following rules:

  • Zealot units never retreat and instead take hits for each hex they would normally be forced to retreat.
  • Zealot units always make a counterattack (if eligible), even after an attacking unit eliminates them.

For example, a Stalwart zealot unit with a single figure is attacked. Two morale results are rolled against the zealot. He can ignore the first morale due to Stalwart. However, instead of retreating from the second morale, the zealot holds its ground and takes a hit as a result. This will eliminate the unit, but before being eliminated, the zealot gets to resolve the counterattack it gains from being Stalwart.

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