Units with this keyword can assume a defensive posture to protect against enemy offensives.

If this unit does not attack, place a Defend Token in its hex.

A unit with defender token in its hex after it advances.

If the Unit with the Defender Keyword is Ordered and does not attack (Defender Units may move when Ordered and still place Defend Tokens) or immediately after Advancing (moving into the space just vacated by an enemy Unit after a successful attack), then it may place a Defend Token in its hex.
A Unit can only have one Defend Token in its hex. The Defend Token grants the Unit both Heavy Armor and Stalwart Keywords. The Unit will retain the Defend Token until the Unit is Ordered, forced to move, eliminated, or when all Defend Tokens are removed at the end of the Round during Resolve Status Conditions. Additionally, the Unit may discard the Defend Token to be able to counterattack simultaneously against a melee attacker. Both Units may be forced to retreat or be eliminated simultaneously, recording only the difference in Morale as a single shift, if any. If the Defend Token is discarded to make a simultaneous counterattack, then the Defender Unit loses the Defend Token benefits of both Heavy Armor and Stalwart (although the latter could still be granted by adjacent friendly Units, allowing the Unit to ignore a Morale result).

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