Smoke (Smoke)

This is not normal ordnance. Instead, the attacking player targets a hex and the round creates smoke in the target hex. When attacking with a smoke round, the attacking player uses the same dice as if attacking a vehicle (regardless of what is in the hex). If at least two hits are rolled, place a smoke token in the targeted hex. If only one hit is scored, roll a red and a black die to determine drift. The red die indicates how many hexes away the smoke round drifts. The black die indicates the direction of the drift according to the directional marker. If no hits are rolled, then a misfire has occurred; discard the smoke munitions token with no effect.

 

 

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