A vehicle may not enter a hex containing a tank trap marker unless it started its movement in an adjacent hex. As soon as a vehicle enters a hex containing a tank trap marker, it must end its movement. Vehicles on a tank trap may move off the tank trap hex normally. Squads are unaffected by tank traps.

Tank traps give squads in the same hex +1 cover.

There may be a maximum of one tank trap marker per hex.

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