Some of the most important support vessel units in any fleet are the logistics and transports ships. If packed full of equipment or part of a top-priority mission, these units are normally worth their weight in gold.
Purchase Points | 7 |
Class | Strike |
Ship Name | Transport |
Figures | 2 transport figures |
Sub-Light Movement | 2 hexes |
Battle |
2 - 1 • An ordered transport unit may remain in its hex or move up to 2 hexes and perform combat. A transport unit has a range of 2 hexes. |
Unit Hit On | ![]() ![]() |
Shields & Manoeuvre | • Because of superior shielding, a transport unit (unit marker with a triangle symbol) will ignore one blast symbol rolled against it when attacked by a fighter class unit (unit marker with a circle symbol). |
Notes | • When a transport unit is not adjacent to an enemy unit or is not in red alert status (unit does not have a red alert marker) at the start of the player's turn, you gain 1 star token before ordering units. • When planet control objective rules are in effect, 2 victory points are gained for each transport unit that occupies a planet hex at the start of the player's turn. Place 2 faction markers on the occupied planet hex instead of 1. Note: A transport unit, however, cannot gain 1 star when it places faction markers at the start of a player's turn. • When breakthrough objective rules are in effect, a transport unit that exits the battlefield from opponent's baseline will score double points: 4 points not 2 points. Take the transport unit marker that exits and 2 faction markers that are worth 1 point each and place them in the player's play area. |
Red Alert | A transport may ignore 1 red alert |
Victory Points | 2 |