Some of the most important support vessel units in any fleet are the logistics and transports ships. If packed full of equipment or part of a top-priority mission, these units are normally worth their weight in gold.
|2 transport figures
2 - 1
• An ordered transport unit may remain in its hex or move up to 2 hexes and perform combat. A transport unit has a range of 2 hexes.
|Unit Hit On
|Shields & Manoeuvre
|• Because of superior shielding, a transport unit (unit marker with a triangle symbol) will ignore one blast symbol rolled against it when attacked by a fighter class unit (unit marker with a circle symbol).
|• When a transport unit is not adjacent to an enemy unit or is not in red alert status (unit does not have a red alert marker) at the start of the player's turn, you gain 1 star token before ordering units.
• When planet control objective rules are in effect, 2 victory points are gained for each transport unit that occupies a planet hex at the start of the player's turn. Place 2 faction markers on the occupied planet hex instead of 1.
Note: A transport unit, however, cannot gain 1 star when it places faction markers at the start of a player's turn.
• When breakthrough objective rules are in effect, a transport unit that exits the battlefield from opponent's baseline will score double points: 4 points not 2 points. Take the transport unit marker that exits and 2 faction markers that are worth 1 point each and place them in the player's play area.
|A transport may ignore 1 red alert