From Red Alert Forum (Kevin Rolfs<
Purchase Points | 12 / 14 ?? |
Class | Strike |
Ship Name | (MS) Mine Layer/Sweeper |
Figures | 1 (+1 shld) |
Sub-Light Movement |
2 hexes (Warp 3 once, sacrificing 1 Shield/Ship Model) |
Battle |
[1] |
Unit Hit On | ![]() ![]() |
Shields & Manoeuvre | - |
Notes |
Cannot Battle Back! Cannot control or gain Planetary Control Objectives. ------- MINES -------------- If Ordered & moves, pays 1, 2, 3 to lay a mine(s) [of that strength] in hex exited. Ships entering a mined hex roll strength dice and cause hits on matching Class, Blast and RA. Capital ships destroyed cause impassible Debris Field/ordinance hazard in that hex. Removal of mines can be accomplished by 1 of 2 ways:
Many possible options (ie. ION Mines, TORPEDO Mines, mine terrain, etc) |
Red Alert |
When adjacent to command vessel ignore 1 red alert |
Victory Points | 3 / 4 / 5 ?? |