The largest and most feared ship in any fleet is their dreadnought. What more can be said about this unit? The dreadnought is the ultimate Kick Ass Ship in RED ALERT.

Purchase Points 40
Class Capital
Ship Name Dreadnought
Figures 1 dreadnought figure and 3 dreadnought fighter figures
Sub-Light Movement 1 (When the dreadnought moves, the dreadnought fighters must move along with the dreadnought figure)
Battle

3 - 3 - 3

An ordered dreadnought unit may remain in its hex or move up to 1 hex and perform combat. A dreadnought unit has a range of 3 hexes.
Adjacent is not ranged combat, the 3 dice roll is close quarters combat. In addition to the dreadnought's close quarters dice, add 1 die for each fighter figure with the dreadnought unit even when the dreadnought is battling back in close quarters combat.
Two hexes to target roll 3 dice.
Three hexes to target roll 3 dice.
When the dreadnought is ordered each dreadnought fighter will also add 1 die in ranged combat.
A dreadnought when battling back in ranged combat will not add its dreadnought fighters to the ranged combat.

Unit Hit On
Hitting a Dreadnought At the start of a battle a dreadnought unit has 3 fighters. Dreadnought fighters act as a dreadnought CAP when attacked and indicate the relative strength and number of hits the dreadnought can absorb. When a hit is scored on a dreadnought, 1 CAP fighter figure is removed for each hit scored. When there are no remaining cap fighters to protect the dreadnought, any hits scored on the dreadnought must be confirmed to take effect and eliminate the dreadnought. To confirm a hit, reroll all the dice that scored hits. On the reroll, a purple square symbol or a blast symbol will confirm the hit and the dreadnought figure is eliminated. When you eliminate a dreadnought figure, the dreadnought's unit marker is taken and placed on your victory stand in your play area.

Shields & Manoeuvre Because of superior shielding, a dreadnought unit (unit marker with a square symbol) will ignore one blast symbol rolled against it when attacked by a capital class unit (unit marker with a square symbol).
• Because of superior shielding, a dreadnought unit (unit marker with a square symbol) will ignore two blast symbols rolled against it when attacked by a strike class unit (unit marker with a triangle symbol).
• Because of superior shielding, a dreadnought unit (unit marker with a square symbol) will ignore three blast symbols rolled against it when attacked by a fighter class unit (unit marker with a circle symbol).
• Because of its ability to manoeuvre, a fighter class unit (unit marker with a circle symbol) will ignore one blast symbol rolled against it when attacked by a dreadnought capital class unit (unit marker with a square symbol).
Notes ---
Red Alert A dreadnought may ignore 1 red alert
Victory Points 12
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