Historical Notes
Edward the Second, King of England, did not believe in the tales of the supernatural powers of the Scottish Moor Witches. Yet on his march north to confront Robert the Bruce in 1314, he went to great lengths to destroy every small hut and village in his path.


Pennant
Edward II
King of England
Command level 3+
War Council level 6
Standard
Robert the Bruce
King of Scotland
Command level 3+
War Council level 6
Victory Conditions
7 Banners
Briefing
Each camp rolls dice equal to its Commander's level, the camp that rolls the most Lore symbols takes the first turn.
Special Rules
Battle Savvy rules are in effect.
Witch's Hut rules are in effect. Place 3 Chest tokens on the Witch's Hut hex at the start of the adventure. A Hero may search for hidden treasure in the Witch's Hut hex.
The river is only passable at the bridges and fords.