Historical Notes
Sir Hendrik intends to expand his earldom accros the river for the heavy ore deposits there.
Dwarven overlord Frostmaul is rushing to the river to prevent this invasion hoping the help from his friend and neighbore John of Whales will be enough to stop sir Hendrik's expansion. John is planning to take the village of Greenhill hostage to stop the battle with as little bloodshed as possible.
The plans of the goblins are completely different though. While the dwarfs are rushing to defend there land the goblins smelled an opportunity to get rid of the bothersome dwarves for once and for all...

Pennant
Sir Hendrik
Earl
Command level 4 ![]()
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+
War Council level 5

Level 1+
Standard
Frostmaul
Overlord
Command level 4 ![]()
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+
War Council level 5

Level 1+
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Victory Conditions
7 Banners
The Dwarf Stronghold is worth 1 Victory Banner for the Pennant Banner side as soon as it is captured and for as long as it is held by goblins. When all 3 dwarf units are destroyed the stronghold is worth 2 Victroy Banners when held by goblins.
The Village of Greenhill is worth 1 Victory Banner for the Normal Banner side as soon as it is captured and as long as it is held by that player.
VARIANT: You can play this map without lore and 5 cards each. You should play up to 6 Victory Banners then, instead of 7.
Special Rules
The large river is fordable.
Both bridges can only be entered from the 2 clear hexes. They are considered impassible from the other 4 hexsides: You can not enter the bridge from those hexes, and adjacent units cannot melee with or support units on the bridge when he is on one of the 4 impassible sides, not even with ranged weapons.
You may not have more then 1 creature level in your council. If you both have a creature the Pennant Banner player chooses his creature first.