OK I made a scenario for the battle of Chancellorsville Day 2. I would like to test it with any player.
The 150th aniversary edition is marvelous and so complete but this very important battle was missing for sure!
Richard Bord made an extra scenario of this battle but he choosed the Day 3 ... Arrrg Stonewall Jackson was allready
dead and his genius moves with him. So I needed to create the Day 2 scenario were we can live the last moments of this
fantastic Confederate General jumping out of the forest and surprising the Union right flank after another one of his
incredible strategic march!
Yes and with the help of Mark's remarks I will change some details on the exit rules: 2 new victory points, No bridge but fordable river (so all unit MUST stop before leaving), Only the reduced units can leave and no evasion on RETREAT (flag) for sure!
To be said:
Please test it many times before judging it because believe me: The exit solution is not allways the best solution when Stonewall Jackson makes a good pressure from the west (I was just a pale copy of the famous confederate General!)!
And here are the new notes with some modifs in red:
GG01 - Chancellorsville, Virginia (2d day of battle) — May 1-2-3, 1863
• Joseph Hooker
• Take 4 command cards.
• Robert E. Lee
• Take 5 command cards.
• You move first.
• The Rappahannock river is only fordable at the US ford.
Any reduced Union unit can leave the battlefield via the ford giving 1 victory point to the Union player.
A unit can't leave the battlefield via the ford on a retreat. In this case the unit will follow the official rules (as many hits as blocked retreats).
• Chancellorsville is a temporary 2 victory points for the side that occupy it at the start of his turn.
• Stonewall Jackson Leadership: Each time the Confederate play the "Leadership" card, any friendly unit adjacent to the General Jackson
is also ordered, can move and fight but with no dice bonus. Jackson's unit can't be short supply.