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Mark-McG wrote: With some rather patchy testing I'm thinking that it does
this is bad news
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Nice suggestions. I had noticed that Hide Pieces was missing and wasn't sure of demand for it but as you say, it is common in other modules. I will look into it. Ditto for updated player aids (not sure that French Militia is incorrect, though - do you have a reference for that?). Also, bear in mind that GMT seem to operate a "1 in, 1 out" policy for errors on these player aids between printingsgrecian formula wrote: Hello Mark, good work on the new module to keep things current. I have a few minor observations (no testing as of yet other than opening various scenarios):
1. There is still no option to hide pieces on the map to see underneath without having to move pieces. Nearly every VASSAL module has it, but it's been left out of CCN and it really shouldn't have been.
2. There are errors on the scanned playaids that could be corrected, such as the INTO modifiers for fordable stream (all should be '-1/0' and actually the cav should be just '-1' because cav can never use ranged fire, but leaving it as '-1/0' would be okay) and the French Militia should have a note ' 3 retreats per flag.' This is obviously not a problem in the module but could be fixed in the module.
Those icons are on all the scenarios in the current release (v3.42) and they don't function other than to display the count. I could add an option to delete the icons and delete them where unused in scenarios, but then this opens up the chance of someone accidentally deleting one when it is needed, so I'd then want to address that... not sure it's worth it but I'm open to more feedback. My future version deals with this as part of scenario configuration; icons are only there where needed but any scenario can be edited to add the feature back in.grecian formula wrote: 3. The icons for Guerilla Action and Iron Will in the corners of the play area have what looks like counters on the map, but I don't see any way to modify them, so they appear to be useless. I hope I'm wrong. If they are useful, then make them easy to use or just get rid of them. One should be able to right click on these icons/overlays and increase or decrease the number of iron wills and/or guerilla actions, but right clicking doesn't do anything?
In the course of this update, I have been removing unwanted markers from the scenarios, but that does bring me to your next point...grecian formula wrote: 4. There are now no actual markers for Guerilla Action and Iron Will that used to be piled up near the card decks in every scenario? I notice that they do appear, for example, when loading up a scenario for a Spanish Expansion (Guerilla counters) or a Prussian Expansion (Iron Will markers). Granted these are just clutter when there are no Spanish or Prussians, so that's a good thing.
For a scenario from scratch, you will find the counters on the "Standard Map (empty)" scenario. They are removed by a right-click command on the relevant deck. I am wondering now if I need to allow for re-introduction when cannibalising an existing scenario...?grecian formula wrote: But I don't see where to just find the plain markers themselves. How do we get these on the map for custom-designed scenarios?
Stable was not the right word for me to use; performing reliably without error during C&C games is what I meant. Yes, there is lots of great Vassal development underway at the moment; bug fix releases to v3.4.x and some promising new stuff n progress for a v3.5 release. I plan to release this module on the latest proven version of Vassal; by that time, it might be that some point release of v3.5 meets that criterion.grecian formula wrote: 5. VASSAL 3.4.6 has already been replaced by 3.4.7 so I am not sure they are done stabilizing it yet.
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Mark-McG wrote: what is the term for a group of Marks? A Markdom? A market? A clusterf..k?
Happens to me quite regularly.
But I digress;
1. There is a mouse hover option that reveals both the unit & terrain in a hex, and over the years I have found this actually more useful, and better than VASL that disappears the pieces and I can't recall the hex of the attacker or defender when drawing LOS..
2. Checking the BETA Charts, I'm not seeing this error (except the Cav -1/0). Guess French Militia should have the note added.
3 & 4 are a good step forward in my view, the token only in use when they are, and the Counter doesn't bother me
5. New week, new VASSAL version.. only 5 more till Christmas
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RiverWanderer wrote:
Those icons are on all the scenarios in the current release (v3.42) and they don't function other than to display the count. I could add an option to delete the icons and delete them where unused in scenarios, but then this opens up the chance of someone accidentally deleting one when it is needed, so I'd then want to address that... not sure it's worth it but I'm open to more feedback. My future version deals with this as part of scenario configuration; icons are only there where needed but any scenario can be edited to add the feature back in.
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