Maybe something along the lines of allowing this but only thru one occupied hex; for example, the hex directly behind the Light Infantry or what have you is occupied by a friendly unit, they may evade through the friendly unit into an unoccupied hex but cannot evade through multiple hexes of friendly units. If you think about it on a tactical level, the unit just engaged in combat and lost. It may be able to essentially break ranks and run thru a friendly unit but trying to do this across a long distane would have too detrimental effect on the unit's organization.
The Admiral's suggestion that the static unit the light unit evaded thru suffer some penalty is also a good idea. Maybe either roll the dice as suggested or that this particular manuver can only be done if one of the two units has a leader present.
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