Allowing inter-penetration in evade?

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12 years 4 months ago #1271 by Achtung-Panzer
Has anyone tried the House Rule of allowing LI / LB / LS to inter-pentrate back 2 hexes through friendly units as their evade move? It would represent the LI falling back before a clash of arms rather than (currently) getting pinned by their own troops.

LC would only be able to inter-penetrate other LC as their evade.

Furthermore, LI / LB / LS could be moved forward through their own lines but at twice the unit cost i.e. Advance 4 Units card could only order 2 LI units.

Thoughts?
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12 years 4 months ago #1273 by HawkmoonVonKoln
Maybe allow the unit that is attacking to make a momentum (take the hex and close combat again even if there is no leader or special habilty of the attacking unit to do that) after the evade of the LI, LS, LB.

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12 years 4 months ago #1274 by Achtung-Panzer
I'm not sure. Evade is a legitimate tactic where the lights avoid close combat, so there would be no momentum from the attackers.

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12 years 4 months ago #1275 by The-Admiral
Although your house rule makes sense historically, I think the rules as they are, are fine. Light troops are one of the many troop types that have to be managed in different ways.

Thinking about leaving evade paths for them is all part of the overall game, and there are cards such as "Order Light Troops" and "Move Fire Move" that simulate the sort of manoeuvre you are discussing.

House rules are great though because if you like them, use them.

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12 years 4 months ago #1276 by Achtung-Panzer
I am reluctant to use House Rules because I believe the official rule will have been play-tested and exist for a gaming purpose.

The idea was in response to a new player more used to DBA/DBM figure gaming. I like the game as is but this may be a price to play for getting a game with him.
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12 years 4 months ago #1277 by The-Admiral
I had never played any sort of Ancients game before C&C and so had few pre-conceptions. I think maybe people who have played detailed games such as GBoH or detailed miniatures rules may think that this game is historically lacking and are inclined to "add" things, but the problem is you could easily quadruple the size of the rule book and still be nowhere near a definitive simulation of ancient battles. IMHO the rules work brilliantly to give me the feel that I am on an ancient battlefield. Assaulting over rivers or camp ramparts, sweeping across open ancient plains and staring down an elephant rampage.

For me it all works perfectly as it is as written,

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12 years 3 months ago #1279 by broadsword
I extensively tested a variant that allowed LI (only) to retreat through friendly hexes, causes one block of losses (perhaps roll one die for symbol hits or swords?) and can only be two hexes. Certainly worked OK, BUT it made LI even harder to finish off than they currently are.
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12 years 3 months ago #1280 by Achtung-Panzer
Good comments all. I'm happy to keep the official rules intact and my friend can use his miniature rules to get his "more realistic" game.

When in Rome...

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5 years 7 months ago #2717 by ForlornHope
This is exactly the kind of rule enhancement I was looking for to make light troops more useful. They wind up being banner fodder almost every game, especially with range attacks (compared to napoleonics) being so weak, the players I play with just try to hide their lights to win the game.

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