I must admit that I was pretty disappointed after playing my first game of command and colours. The rules and combat system was really nice and straight to the point, better than I had seen in any other wargame, but the command system just did not work for me. I simply did not feel that I controlled my units, because I had to rely on the cards I got.
So I made the following alternative command system that I really like playing with because it gives the player full control and makes it really importaint to keep your army togeather and try to break holes in the opponents line:
Alternative command system
All your units are activated each turn!
If they are “in command” they act as normal.
At the beginning of each players turn all units that is not linked to a commander* is marked as out of command.
The following rules apply to units out of command:
1. The units movement is reduced by 1, but never below 1.
2. The unit may not enter a hex that are adjacent to enemy troops.
3. The unit may not battle enemy units or leaders.
All markers are removed at the end of the turn.
*The unit must be in connection withe a commander by adjacent linked hexes.