The employment of barbaric reavers to burn the countryside is commonplace for some of the noble Houses. When ordered, instead of attacking, a unit with this keyword can attempt to place a fire token in an unoccupied adjacent hex (as long as the terrain has a Burn Limit). To do so, the unit targets the hex and rolls attack dice normally. For each Green Shield result rolled, a fire level is added.
A hex’s fire level is the total strength of a fire as represented by a single fire token. When adding a fire level, the player removes any existing fire token (if one is there) and places a new token whose number represents the sum of the fire levels.
For the effects of fire in a hex, see “Status Conditions” on the right.
For example, James (the Lannister player) orders Gregor Clegane’s (The Reaver) unit with the Scorch the Earth keyword to set fire to an adjacent forest hex. As a blue rank unit, Gregor’s unit rolls three dice when starting a fire.
The results of the roll are one Green Shield, one Blue Shield, and a Valor symbol. Gregor’s Commander card has a unit ability that allows him to count Valor symbols as Green Shields when starting fires.
Therefore, there are two successful rolls (the Green Shield and the Valor symbol).
James then takes a “2” level fire token and places it on the forest hex. If there had been a “1” level fire token already in the hex, James would exchange the “1” level token for a “3” level token. Since that would equal the forest terrain’s Burn Limit, a devastation token would be placed in the hex (as described under “Status Conditions” to the right).

Units with this Keyword may start a Fire or add Fire Levels to an unoccupied adjacent hex (as long as it has a Burn Limit and no Unit is present) instead of attacking normally. The normal number of combat dice are rolled, with one Fire Level being added for each green result on the dice.

A bonus attack, such as one granted by Pursue X may be used to Scorch the Earth.

 

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