Background
"A thousand curses upon the Stark devils! Even as some of our army were crossing the river to reinforce the north camp, Robb Stark's forces descended upon us from the west, putting torch to our siege engines as we attempted to break through the defenses at Riverrun.
We were attempting to move Edmure Tully and other prisoners to the south camp, but saw that the cowards and sellswords on that side of the river were already abandoning their positions. I was wounded several times but fought with all the strength I could muster, but seeing Ser Jaime's horse among the Starks, despair finally began to sink in."
—Terrance Crakehall

Board Side: A
5
3
4
3
Stark
- Robb Stark (Young Wolf)
- Greatjon Umber (The Greatjon)
- 27 x War Host of the North
- 11 x Winterfell Riders
- 6 x Stark Kennelmasters
Lannister


- Addam Marbrand (Warrior of Ashemark)
- Gregor Clegane (The Mountain)
- Kevan Lannister (Trusted Captain)
- 8 x Westerlands Archers
- 2 x Casterly Rock Cavaliers
- 12 x Lannister Heavy Infantry
- 22 x Lannisport Guards
Special Rules
Edmure - The Lannister player decides which Edmure token to place facedown in each of the two indicated areas of the battlefield at the start of the battle. These tokens indicate possible locations of where Edmure is being held captive. Both tokens have the same back, but one token has a grey side to indicate that it is not the correct location and is a "dummy" location.
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| Back | Edmure | Dummy |
When a Stark unit ends its turn in a hex with one of the Edmure tokens, reveal both Edmure tokens and discard the dummy. If a Stark unit begins its turn in the same hex as the Edmure token, the Edmure token may move with the Stark unit when the unit is ordered. Lannister units may move into a hex with an Edmure token, but doing so never reveals the token or allows the token to move with the unit.
Siege Engines - Units containing Stark cavalry figures as well as Greatjon's unit have the Scorch the Earth keyword. Only hexes with siege engine tokens can be set on fire. Whenever the Stark player would place a fire token in a hex with a siege engine, the Stark player instead removes the siege engine token from the board and places it into his play area. Units may not enter spaces with siege engine tokens.
Tully Reserve - Whenever a siege engine in a red-bordered hex is removed, the Tully forces lower the drawbridge and attempt to help the Stark forces. The Stark player may immediately place a new green rank War Host of the North or Northmen Archers unit in the newly emptied hex
Victory
The player with the most victory points at the end of round 5 wins. VPs are awarded as follows:
LANNISTER
- 1 VP for each enemy unit eliminated (immediate)
- 1 VP for each surviving siege engine (game end)
- 1 VP if the Edmure token is not in a hex with a Stark unit (game end)
- 4 VP if neither Edmure token has been revealed (game end)
STARK
- 1 VP for each enemy unit eliminated (immediate)
- 1 VP for each burned siege engine (game end)
- 4 VP if the Edmure token is in a hex with a Stark unit (game end)


