Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Background

"We were woken by the smell of smoke and the sounds of horse and steel. The northern camp had been compromised, its palisades eliminated in some foul act of enemy subterfuge. As many of us raced to cross the Tumblestone River on rafts, a barrage of catapult fire rained down from Riverrun. The besieged Tullys had chosen this moment to finally show some teeth, and it galled me to let their attack go unanswered.

—Terrance Crakehall

Board Side: B

4    4    4    4

Stark

Morale: 11

Lannister

Morale: 11

Special Rules

Burning the Camp - Greatjon Umber and Stark Cavalry have the Scorch the Earth keyword.
Only hexes with tent tokens can be set on fire. Whenever the Stark player would place a fire token in a hex with a tent token, the Stark player instead removes the tent token from the board and places it into his play area.

Palisade Setup and Destruction - Before the game, the Lannister player takes four red, five blue, and six green order tokens and places them onto the palisade tokens  anywhere he chooses (minimum one per palisade). The Stark player then rolls five dice and removes one token matching each die result. Morale results are re-rolled. Valor results can be used to remove any order token. Any two dice may be used to remove any one order token.

Each palisade that no longer has tokens on it is removed. Then the order tokens are removed and placed back into the stockpile. This removal represents the Stark outriders' ability to break down Lannister defenses before the Lannister forces are aware of the outriders.

Back Red Blue Green

Catapult Setup - Before the game, the Stark player rakes the nine catapult targeting tokens (three red, three blue, and three green) shown above and places one each in the highlighted river hexes color side faceup. Each token must be adjacent to the two other colors of catapult targeting tokens. 

For example, a red catapult targeting token must be placed adjacent to at least one green catapult targeting token and one blue catapult targeting token.

Rafting the River - Highlighted river hexes (light blue border) indicate river hexes where Lannister units are able to cross. Lannister units must stop when entering a highlighted river hex. Lannister units cannot attack or counterattack while in a highlighted river hex. Stark units cannot enter any river hexes. 

Defending the River - When resolving status conditions in the Regroup Phase, the Stark player may attack Lannister units in the highlighted river hexes using off-board catapults. To do this, the Stark player rolls a die, one at a time, for each Lannister unit in a highlighted river hex, If the result matches the color of the catapult targeting token in the hex the Lannister unit is in, the entire Lannister unit is eliminated.

Victory

  • The player with the most victory points at the end of round 4 wins. VPs are awarded as follows:
    • LANNISTER
      • 1 VP for every 3 units in the red bordered area, rounding down (round end)
      • 1 VP for each tent token remaining on the hoard (game end)
    • STARK
      • 1 VP for each enemy unit eliminated (immediate)
      • 1 VP for each tent token in the Stark play area (game end)

 

 

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