Background
"The lions foolishly thought they could strut back through these lands that they molested during their raids, without any opposition from the people they trod on. Little do they suspect that Lord Beric has raised his own army, and they have the support of the people. Oh, Kingslayer, your reckoning is due!"
—Corbin Waters, a young scout in service to the Lightning Lord

Board Side: A
5
5
5
5
Stark

- Beric Dondarrion (Lightning Lord)
- Thoros of Myr (Red Priest of R'hllor)
- Anguy (The Archer)
- 8 x War Host of the North
- 8 x Northmen Archers
- 11 x Lightning Lord's Longbowmen
- 11 x True King's Outlaws
- 8 x Knights of Hollow Hill
Lannister
- Jaime Lannister (Kingslayer)
- Kevan Lannister (Trusted Captain)
- Gregor Clegane (The Reaver)
- 12 x Westerlands Archers
- 16 x Casterly Rock Cavaliers
- 12 x Lannister Heavy Calvary
- 17 x Lannisport Guards
Special Rules
Blowing the Horns: Whenever a Stark or Brotherhood unit ends its movement on a location with a warhorn token, that unit may perform Call to Arms instead of attacking, as if it had that keyword. (Beric Dondarrion cannot perform Call to Arms more than once on a single turn.)

Victory
The player with the most victory points at the end of round 5 wins. VPs are awarded as Follows:
- 1 VP for each enemy unit eliminated (immediate)
- 1 VP for each controlled objective (game end)
- 1/2/3 VP if enemy morale is in green/yellow/red (game end)
If there is a tie, the player with the higher morale wins. If it is still a tie, the player with momentum wins.
The Stark player is not eligible to win unless he has discarded 2 of the 3 warhorn tokens on the board.