Background
"With the addition of militia from the Westerlands, our numbers were once again substantial, but the addition of more forces came at a price. We were now too many to take Pinkmaiden Castle by surprise, as their defenses would be fully prepared for arrival. And should those defenses prove too formidable, or should any other twist of fate turn against us, our commanders may find that the self-interested militia have no stomach for the fight and may see them abandon the field. We must strike quickly and show what the true face of valor looks like."
—Terrance Crakehall

Board Side: B
5
3
4
3
Stark

- Rickard Karstark (Lord of Karhold)
- Robb Stark (King in the North)
- 16 x War Host of the North
- 10 x Winterfell Riders
- 6 x Stark Kennelmasters
Lannister
- Addam Marbrand (Warrior of Ashemark)
- Sandor Clegane (The Hound)
- 9 x Brax Pikemen
- 12 x Westerlands Militia
- 8 x Westerlands Archers
- 5 x Casterly Rock Cavaliers
- 8 x Clegane Crossbowmen
- 3 x Lannisport Guards
Victory
The player with the most victory points at the end of round 5 wins. VPs are awarded as follows:
- 1 VP for each enemy unit eliminated (immediate)
- 1 VP for each controlled objective (game end)
- 1 VP for the House with the higher morale (game end)
If there is a tie; the player with the higher morale wins. If it still a tie, the player with momentum wins.
INSTANT VICTORY
If either player controls all the objectives at the end of a round, that player wins immediately.