
| Class | Light - name on green band |
| Movement in Hexes | 1 and combat, or 2 hexes and no combat |
| Battle | (2), 2, 1 |
| Morale |
May ignore 1 flag in forest, when unit does retreat, retreat 1 hex for each flag. |
| Rally Check |
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| Notes |
Ranged combat dice are not reduced when unit moves. • When unit moves and engages in melee, its melee combat dice are -1. • Sabers rolled in melee combat do not score hits. • May choose to retire and rally when unit is attacked in melee. |