Class | Light - name on green band |
Movement in Hexes | 1 and combat, or 2 hexes and no combat |
Battle | (2), 2, 1 |
Morale |
Retreat 1 hex for each flag |
Rally Check |
|
Notes |
Ranged combat dice are not reduced when unit moves. • Like other infantry units, when unit moves and engages in melee, its melee combat dice are -1. • Unlike other light infantry units, sabers rolled in melee combat will score hits. • May choose to retire and rally when unit is attacked in melee. |