Class | Elite - name on red band |
Movement in Hexes | 1 combat, or 2 hexes when unit moves and can melee. |
Battle | (*2), 2, 1 |
Morale |
Retreat 1 hex for each flag |
Rally Check |
|
Notes |
*Highland Charge: when ordered unit will melee combat at +1 die. No Highland charge, on bonus combat, on battle back or when battling as a First Strike or Ambush. • After a successful melee, unit may take ground and make a bonus melee combat. • When a highland unit starts a combat phase at full strength it may ignore 1 flag. When at full strength and during a combat the unit receives a hit and 1 flag, the highland unit may ignore one flag. The next combat after taking the hit, the highland unit may not ignore a flag. |