Class Elite - name on red band
Movement in Hexes 1 combat, or 2 hexes when unit moves and can melee.
Battle (*2), 2, 1
Morale
Retreat 1 hex for each flag
Rally Check
 
Notes
*Highland Charge: when ordered unit will melee combat at +1 die. No Highland charge, on bonus combat, on battle back or when battling as a First Strike or Ambush.
• After a successful melee, unit may take ground and make a bonus melee combat.
• When a highland unit starts a combat phase at full strength it may ignore 1 flag. When at full strength and during a combat the unit receives a hit and 1 flag, the highland unit may ignore one flag. The next combat after taking the hit, the highland unit may not ignore a flag.
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Mark-McG replied the topic:
4 years 4 months ago
FAQ
Q: Does the Highland Charge +1 die bonus require the Highlander Unit to actually move into a new hex (it needs the momentum) or not?
A: NO. AN ORDERED HIGHLAND UNIT DOES NOT NEED TO MOVE TO GAIN THE HIGHLAND CHARGE +1 DIE. (RB)
Q: Does the Highland Charge Bonus +1 die just cancel the -1 die for moving into a new hex unless the Highlander does not move to make his melee attack or is there something special about Highland Charge that I am missing?
A: WHEN AN ORDERED HIGHLAND UNIT MOVES BEFORE MELEE, THE CHARGE BONUS +1 DIE IS REDUCED BY THE -1 DIE FOR MOVING. (RB)
Q: Does the -1 die penalty for entering a new hex apply [to Bonus Melee Combat by a Highland unit]?
A: YES. (RB)
Q: If a full strength Highland unit takes more than one hit from a single battle result, can it still ignore 1 flag from that same battle result?
A: YES. A FULL STRENGTH HIGHLAND UNIT ALWAYS IGNORES 1 FLAG REGARDLESS OF THE NUMBER OF HITS IT TAKES. (RB)