Movement: Roll one die when unit or lone leader enters (ordered move and retreat move) onto a wetland hex. Unit symbol rolled will result in loss of one block. Lone leader is lost when a saber is rolled. If leader is attached to unit that loses a block, this loss does not require a leader casualty check.
When a loss is taken, the unit must stop in the hex and move or retreat no further.
If no loss is taken, the unit or lone leader may continue its movement.
• Artillery may not move onto a wetland hex, a wetland hex is treated as impassable terrain for artillery.
Battle:
Turn Unit Moves onto Wetland: No battle modifiers.
Wetland Protection: No battle modifiers.
Targeting Enemy on Wetland:
• An infantry or cavalry unit does not reduce the number of battle dice rolled.
• An artillery unit may not target a unit on a wetland hex.
Battling from a Wetland:
• An infantry or cavalry unit does not reduce the number of battle dice rolled.
Line of Sight: A wetland hex does not block line of sight.