Movement: A unit or lone leader that enters a camp hex must stop and may move no further on that turn.
Battle:
Turn Unit Moves onto Camp: No battle modifiers.
Camp Protection: No battle modifiers.
Targeting Enemy on Camp:
• An infantry, cavalry or artillery unit does not reduce the number of battle dice rolled.
Battling from a Camp:
• An infantry, cavalry or artillery unit does not reduce the number of battle dice rolled.
Line of Sight: A camp hex does not block line of sight.

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