011 Hobkirk’s Hill (25 April 1781)
Lacking sufficient men to attack the British in Camden, Greene retired north and occupied a strong position on Hobkirk’s Hill. Greene hoped that he could draw Rawdon out of Camden and defeat him in an open battle. Rawdon, concerned that Marion and Lee might reinforce Greene, began making plans to attack the Continental Army. Moving forward on a narrow front, Rawdon overwhelmed the Continental front line of pickets. Greene, seeing the nature of the British attack, sought to overlap Rawdon’s flanks with his larger force and ordered his flank units to attack. As the two sides neared, two Continental leaders were wounded, which caused confusion in the ranks. Rawdon continued to press the attack and under this pressure and without commanding officers, the Continental line broke. Seeing that the battle was lost, Greene directed his remaining men to retreat north and ordered Huger to cover the withdrawal.
The stage is set. The battle lines are drawn and you are in command. The rest is history?
• Commander: Greene
• 5 Command Cards & 3 Combat Cards
• Commander: Rawdon
• 6 Command Cards & 5 Combat Cards
• Move First
7 Victory Banners
• Opening Cannonade rules are in effect.
• The British player gains 1 Temporary Victory Banner at the start of his turn for each hill hex occupied by a British unit.
• The Continental player gains 1 Temporary Victory Banner at the start of his turn if the British do not occupy any hill hexes. Place a Victory Banner on a hill hex at the start of the battle.
• The road hex on the British baseline is a Temporary Victory Banner Objective worth 1 banner for the Continental player when a Continental unit occupies it at the start of his turn.
• The stream is not fordable.