106 Savannah (9 October 1779)

Victory Results:
 33 %
Record a victory for BOTTOM ARMY  67 %
Total plays 9 - Last reported by ozzie on 2021-08-01 08:50:31

Historical Background

The occupation of Savannah by the British was part of their strategy to bring Virginia, the Carolinas and Georgia back under royal control. General Prevost commanded the British defences, while Comte d’Estaing’s and Benjamin Lincoln led the joint French and Continental forces. On 23 September, Prevost rejected an offer to surrender. The French commander then ordered the bombardment of the city. When the bombardment failed to have the desired effect, d’Estaing, against the advice of many of his officers, launched an assault against the Spring Hill defences on October 9. British resistance was stiff, but the attacking soldiers managed to break into the British works. A counterattack, commanded by John Maitland, drove the French and Continentals back. Pulaski, seeing the line pulling back, advanced with his cavalry, but was mortally wounded during the charge. Unable to exploit the breakthrough, the French and Continental troops were ordered to fall back. Lincoln wished for another assault, but was overruled by d’Estaing and on October 17, the siege was abandoned.
The stage is set. The battle lines are drawn and you are in command. The rest is history?


Battle Notes

Continental Army
• Commander: Éstaing & Lincoln
• 6 Command Cards & 4 Combat Cards
• Move First

British Army
• Commander: Prevost
• 6 Command Cards & 5 Combat Cards


9 Victory Banners

Special Rules

• Opening Cannonade rules are in effect.
• The Continental player gains 1 Permanent Breakthrough Victory Banner for each Continental unit that exits the battlefield from a British baseline hex.
• The Continental player gains 1 Temporary Victory Banner, at the start of the turn, for each field works hex occupied
• The British player gains 1 Temporary Victory Banner, at the start of the turn, when the Continental player does not occupy any field works hexes. Start with 1 Victory Banner
• The Continental player is racing against time. The British player gains 1 Permanent Victory Banner for each Scout Command card he plays.

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clavain replied the topic: #600 5 months 2 days ago
New to the system and played the French to try to figure out best way to attack. Stupidly moved up my left flank units who ended up stuck nowhere with no cards, then my right piecemeal. Cleared out one field work on the British left which their Highlanders easily took back, and every time it looked like I was linking up my lines the British managed to break them up again. Then successive British line volleys did the business, killing two French leaders as well. 9-2 British.
ozzie replied the topic: #398 1 year 3 weeks ago
Managed one French win from 4 games which we reckoned was good going. However, once the French lead units were smashed the British were able to grind them down one by one.

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That these are our grievances which we have thus laid before his majesty, with that freedom of language and sentiment which becomes a free people claiming their rights as derived from the laws of nature, and not as the gift of their chief magistrate. ~~~ Thomas Jefferson ~~~

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