Victory Results:
 38 %
Record a victory for BOTTOM ARMY  62 %
Total plays 13 - Last reported by ozzie on 2024-02-10 13:18:14

Historical Background

Following the death of Viscount Dundee at the Battle of Killiecrankie, command of the Jacobites passed to Colonel Alexander Cannon. The Scottish council, fearing the continued Jacobite onslaught, ordered the 27 year old Lieutenant Colonel William Cleland and the newly mustered Cameronians regiment of 1200 men strong, to move north from Perth and to hold onto Dunkeld at all costs.
As the town had no walls, Cleland ordered his troops to take up defensive positions in the cathedral, the town’s buildings and the nearby mansion of the Marquess of Atholl. The Jacobites, outnumbered the Cameronians and advanced in their traditional charge, but in the narrow winding streets, there was no room for the type of Highland charge that had succeeded in Killiecrankie. After repeated attempts to bring the Cameronian defenders out into the open, and after a day of fighting, and seeing that the these Cameronians had no thought of surrender, the Highlanders decided to call it a day and withdrew across the neighboring hills.

The stage is set. The battle lines are drawn and you are in command. The rest is history?

Battle Notes

Jacobite Army

Commander: Alexander Cannon
4 Command Cards & 3 Combat Cards

Government Army

Commander: William Cleland
6 Command Cards & 5 Combat Cards
Move First

Victory

5 Victory Banners

Special Rules:

• The 7 building hexes and church of Dunkeld form a start turn Temporary Majority Victory Banner Objective worth 2 banners to the side that has units in the absolute majority of these hexes. The Government player starts with 2 banners. Absolute majority means occupy more hexes in the group than the opponent.
• The River Tay is only passable at ford and bridge.

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