108 King’s Mountain (7 October 1780)
After the skirmish at Musgrove’s Mill, Ferguson received news that a large body of militia was advancing towards him and he moved the Loyalist units he had raised and organized in Carolina to join Cornwallis in Charlotte. Just a days march to Charlotte, Ferguson chose to set up camp on Kings Mountain unaware that the Continental forces had caught up to him. The Continental detachments surrounded Ferguson’s position and around 3pm launched their individual attacks. The Continentals would charge up the hill and Ferguson’s men would drive the attack back with the bayonet. As Loyalist casualties mounted, Ferguson tried to breakthrough the enemy line and was shot and killed. Seeing their leader fall, the Loyalists began to surrender.
The stage is set. The battle lines are drawn and you are in command. The rest is history?
• Commander: Committee
• 6 Command Cards & 4 Combat Cards
• Move First
• Commander: Ferguson
• 2* (5) Command Card & 3 Combat Cards
6 Victory Banners
•The British are surprised, British start with 2 Command cards. End of Turn1, 2 and 3 draw 2 cards. Start of turn 4 British will hold 5 cards.
•No Opening Carronade.
•The Continental player gains 1 Temporary Victory Banner, at the start of his turn, when one or more Continental units occupy a hill hex. A maximum of three Victory Banners can be gained, one in each section. In this case, the hexes with dotted lines are considered center hexes.
•The Continental player is racing against time. The British player gains 1 Permanent Victory Banner for each Scout Command card he plays.
•British units must retreat toward their camp hexes. If occupied lose 1 block for each hex unit can’t retreat. If not occupied, retreat onto camp and ignore remaining retreat movement.
•Continental units retreat to nearest baseline.