104 Brandywine - Knyphausen’s Attack (11 September 1777)
At Chadds Ford, after Greene’s division was ordered to support the right, Knyphausen heard the sound of gunfire from the north and attacked. Once across the Brandywine, the Continental gun position was quickly overrun. Outnumbered, Wayne and Armstrong tried to hold on, but finally carried out a running retreat. Knyphausen attack, slowed by the rugged terrain, came to a halt when darkness fell.
The stage is set. The battle lines are drawn and you are in command. The rest is history?
• Commander: Washington
• 5 Command Cards & 4 Combat Cards
• Commander: Knyphausen
• 6 Command Cards & 5 Combat Cards
• Move First
7 Victory Banners
•Opening Carronade rules are in effect.
•The Continental player gains 1 Permanent Withdraw Victory Banner for each Continental unit that exits the battlefield from the road hex on it’s baseline.
•The British player gains 1 Temporary Victory Banner at the start of his turn for each building hex occupied by a British unit. Place a British Victory Banner on the hex at the start of the turn when occupied.
•The 9 hill hexes on the Continental side of the Brandywine are a start turn Temporary Majority Victory Banner Objective worth 1 banner. The banner for this group goes to the side that has units occupying an absolute majority of these hexes. Place a Continental Victory Banner on a hill hex at the start of the battle.
•Light infantry treat the Brandywine as fordable. Other units may ford, but no battle the turn they enter. When crossing at the 4 fords, there are no movement or battle restrictions.