008 Camden (16 August 1780)

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7 years 6 months ago #39 by alecrespi
Historical Background
Camden in 1780 had become...

008 Camden (16 August 1780)

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6 years 7 months ago #198 by ozzie
Replied by ozzie on topic 008 Camden (16 August 1780)
Two thumping wins for the British. First up a 10-2 victory with the British opening cannonade causing casualties then a Line Volley causing further heavy damage on the American centre and especially the vulnerable left wing. The British follow this up with a Line Command and then another Line Volley and the American left was simply blown away with militia and supporting artillery all destroyed or routed. The British Line Advance brought their own Provincials within American musket range the Marylanders with artillery support did some real damage. Both Provincial units tried a bayonet charge but were destroyed, but too little too late and the American line collapsed totally with Cornwallis leading some Regulars straight through the centre to clear the road. The scenario well plays Gates' disastrous decision to not support his Militia infantry and then advance them.

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6 years 7 months ago #199 by ozzie
Replied by ozzie on topic 008 Camden (16 August 1780)
Game 2 and a tighter tussle with the British succeeding 8-3 but coming close. The British again cleared the American left of Light Infantry and Militia but just when victory looked academic, General Porterfield led the Armand Legion Light Dragoons forward with a Cavalry Charge with what was the only American unit left on that flank. It almost worked, causing casualties and a retreat but the British Regular infantry unit survived the Retreats and hits with one block, forcing the dragoons back. The British full-strength Light Infantry accompanied by General Webster turned their muskets on the dragoons and blew them away in successive volleys. The British Left charged in with first Provincial Infantry and then followed it up with Highlanders and Tarleton's Dragoons, led by Tarleton himself. It all met with a mixed response with the Provincials only just surviving with a block eah but causing some damage and then a Left Flank card enabled the Provincials to be moved into support positions and the Highlanders and Dragoons crash through. Despite some brave Marylanders being wiped out by the Highlanders' successive attacks the Dragoons also reduced the second Marylander infantry to one block but just couldn't finish them off or, as often happens with one-block unit, it passed every rout test! The Americans managed to finish off both Provincial and the Highlanders but Tarleton's Dragoons took the sensible option and retreated to rally with the aid of bonus rally dice. The British left now looked thinned out and was holding with only the North Carolina Tory Militia Unit, damaged dragoons, a roadside Regular Infantry unit and two generals. However, the British Right had been active and had swept into the central woods clearing it of Militia and winning the game. Even at long range a Line Volley gave each of the full-strength British units 3 dice shooting into the woods and the Militia and now supporting Regulars were taking hits and, worse for them, multiple retreats, which non-Light infantry cannot ignore. Concentration of fire from 5 units cleared 2 American units from the woods in rout and it was a full-scale American retreat, with at least the Marylander and Delaware Regular Infantry coming out with considerable credit and reputations enhanced.
A very historical outcome.
The Americans are in a bad position to start with and have to make the most of their Artillery and even pulling back their left before it becomes overwhelmed. If the first British move is a Line Volley it is very deadly for the American left. For the British it's a matter of being patient whilst their right wing dismantles the American left. The British right wing just has to soak up the American artillery fire. Constant pressure on the American left should minimise this.
All good fun!

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1 year 5 months ago #761 by Riclev
Replied by Riclev on topic 008 Camden (16 August 1780)
Two games with differing outcomes. The first saw the British win 8-2, the only British casualties being a regular unit and Colonel Webster, picked off by a rebel sharpshooter. Artillery duels decimated the American artillery and militia, the coup de grace coming with a Steal the March followed by a Bayonet Charge which destroyed the American left wing.

The second game followed similar lines, but the British were not so successful. The Americans got the better of an exchange of musketry, eliminating the two provincial units. In response, the British charge on the American left was repulsed with the loss of most of the attacking force. A desperate cavalry charge down the road got cut off and eliminated for an unlikely 8-5 American victory. Although this is stating the obvious, the key for the Americans is protecting their militia and light infantry from the British artillery to stop them running off. Easier said than done!

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1 year 5 months ago #762 by Charge-Bayonet!
Have played this many times with no success as the Continentals. Their left is just so weak and unless you can stand up to the initial British attack and get some support over to them, it's lights out.

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11 months 2 weeks ago #781 by Hawkmoon
8/7 for my friend Guillaume Ambroise aka Borodino's Butcher with the Continental Army. Rawdon miserably failed to rally a regular Inf then was swept from the battlefield making an adjacent artillery to vanish after another failed rally roll.
Highlanders were KiA and a cavalry by musketry fire !!!
Continental troops had a very high level of moral and so won the battle !

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11 months 5 days ago #782 by Hawkmoon
Definitively, I have a problem with Moral Rally Check... Guillaume won once 8/4 yesterday evening at our club with the British side.
Congratulations to him !

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