MMcG01 Battle of Rhode Island, 29 August 1778

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4 years 3 months ago - 3 years 4 months ago #334 by magooF15
In early August, rebel forces under the command of General Sullivan...
  • Last edit: 3 years 4 months ago by magooF15.

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    4 years 3 months ago #335 by magooF15
    P.S. to special rules

    Opening cannonade rules are in effect

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    4 years 2 months ago #336 by Mark-McG
    VASSAL version

    Leader names are bit speculative, based on what accounts I can find.
    especially this one fredricks.info/RhodeIsland.html

    I've also taken the liberty of of editing the Special rules to condense them somewhat.

    File Attachment:

    File Name: BattleofRh...778.vsav
    File Size:18 KB




    Battle of Rhode Island, 29 August 1778

    Battle Notes:

    Continental Army
    • Commander: Sullivan
    • 5 Command Cards & 5 Combat Cards

    British Army
    • Commander: Pigot
    • 5 Command Cards & 4 Combat Cards
    • Move First

    Victory
    5 Victory Banners

    Special Rules
    • Opening Cannonade rules are in effect.
    • Narrangasett Bay and Sakonnet River are impassable
    • The Stream is fordable
    • The Continental player gains 1 Temporary Victory Banner, at the start of his turn if he
    occupied Artillery Redoubt fieldworks hex. The Continentals start with one victory banner.
    • The British player gains one temporary victory banner if he occupies the Artillery Redoubt
    fieldworks hex or Butt's Hill Redoubt hilltop camp hex
    • Hedge hexes are treated the same as fence hexes (VASSAL resolved)
    • Some units start understrength. These units cannot gain more blocks than they start with.
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    4 years 2 months ago #337 by magooF15
    Looks great Mark, thanks! The leader names are certainly close enough. Prescott was commander of the reserve force that never made it into battle but he was within shouting distance if he didn’t get into the fray. In keeping with your ordering system, could christen it MC 01. If you get bored and translate the Concord one I’ll call it MC02. Major change to that one is simplifying Brit retreat rules and just having them retreat west towards Concord. Cheers, MaGoo

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    4 years 2 months ago #338 by Mark-McG
    so a quick redress of the Special Rules in light of discussion on BGG
    boardgamegeek.com/thread/2461647/article/35331400#35331400


    Special Rules

    • Opening Cannonade rules are in effect.
    • Narrangasett Bay and Sakonnet River are impassable
    • The Stream is fordable
    • The Continental player gains 1 Temporary Victory Banner, at the start of his turn if he
    occupied Artillery Redoubt fieldworks hex. The Continentals start with one victory banner.
    • The British player gains one temporary victory banner if he occupies the Artillery Redoubt fieldworks hex
    • The British player gains one temporary victory banner if he occupies Butt's Hill Redoubt hilltop camp hex
    • Hedge hexes are treated the same as fence hexes (VASSAL resolved)
    • Some units start under-strength. These units cannot gain more blocks than they start with.
    These units are always NOT at full strength for combat and rally purposes

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    4 years 2 months ago #339 by magooF15
    Yep, I think you covered it all!
    The following user(s) said Thank You: earache

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    4 years 2 months ago #356 by earache
    Here's a formatted pdf for easier set-up.

    This browser does not support PDFs. Please download the PDF to view it: Download PDF

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    4 years 2 months ago #363 by magooF15
    This is probably the definitive version as the terrain tiles can be better seen behind the units. Thanks again to Eric Neszpaul for all the artwork.
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