MT05 1775-77

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1 month 3 weeks ago - 1 month 2 weeks ago #914 by toganalper
Replied by toganalper on topic MT05 1775-77
R5 Harlem Heights
BoredBeyondBelief, Continentals, 3 banners taken, 20 blocks lost
Togan Alper, British, 4 banners taken, 15 blocks lost

It did start very dissapointing for the Brits as theirFull strength Light unit decided to run away from the field with the first fire from the Continentals. Stuart also run after them trying to convince them to come back to the battle field. Unfortunatley they never showed up. Luckly after long maneuvering. The British managed to pin the Continental center and finish the game with a tight margin.
Last edit: 1 month 2 weeks ago by toganalper. Reason: score correction

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1 month 1 week ago - 1 month 1 week ago #917 by toganalper
Replied by toganalper on topic MT05 1775-77
Dear MarkG,
My round 5 result with Boredbeyondrelief is reported wrongly in the results table above. I should have 4 bannes and BBR only 3, can you please correct. The blokcs lost count however is correct. THX
Last edit: 1 month 1 week ago by toganalper. Reason: typo

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1 month 1 week ago - 1 month 1 week ago #918 by Mark-McG
Replied by Mark-McG on topic MT05 1775-77
Round 1 002 Bunker Hill (17 June 1775)
EZPickins (Continentals) 0 banners, 30 blocks lost
Mark McG (British) 6 banners, 4 blocks lost

John couldn't buy a hit in this battle, and despite putting up a stirling defence of the stone wall, after several turns of close combat I found myself back where I started, and unharmed, whereas I had chipped the Rifles. I then gave them two volleys, which artillery did well at, and made a Quick Step up to the wall, then stole a march around the wall. At this point I ran out of commands for the Right, but the Continentals weren't to know that, and ran themselves onto my bayonets, doing little harm to me and a great deal unto themselves.

After a probe on the left that shot up a Rifle, the British bayonet charge managed to get a Grenadier into the centre, where I could command, and from there it was all over bar the shouting. Grenadiers took 2 hits, but the Rebels were fleeing.

 

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Last edit: 1 month 1 week ago by Mark-McG.

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1 month 1 week ago - 1 month 1 week ago #919 by EZPickins
Replied by EZPickins on topic MT05 1775-77
Round 4 101 Pell's Point (18 October 1776)
EZPickins (Continentals) 5 banners, 0 blocks lost
sduke12 (British) 0 banners, 16 blocks lost

This turned out to be a really quick scenario. I played a Scout card on the first turn gaining a VP and also retreated a full strength British Light which failed it's Rally roll. A few turns later a weakened Regular did the same. My forward units which retreated rallied and moved back. Another full strength British Regular suffered three retreats sending it to the edge where it lost two SPs and then failed to Rally.
Finally Steven moved up on my right where my reformed Light with Leader fired on another Regular inflicting one SP loss and sending it back. It failed it's Rally and game over.
This was a very rough one for the Brits. They just refused to hold ground and I rolled a lot of flags.
Thanks for the game Steve and for being a good sport.
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Last edit: 1 month 1 week ago by EZPickins. Reason: Add files

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3 weeks 6 days ago - 3 weeks 6 days ago #920 by Mark-McG
Replied by Mark-McG on topic MT05 1775-77
Round 4 101 Pell's Point (18 October 1776)
Mirko (Continentals) 1 banners, 12 blocks lost
Mark McG (British) 5 banners, 8 blocks lost

Very aware this as an uphill battle for the Brits, so I took minimal chances and tried to keep most of my forces out of range. Not very helped by the cards, my starting hand had Cavalry charge (no cavalry), and Scout. Generally I pulled back, and Mirko came forward with his rear line using Steal a March.

Without any cards to go right, or swiftly up the centre, the only option was a flanking attack on the left by the Hessans. Lost a unit going in, but the Hessan Grenadiers made an impact. Mirko then rolled a 5d Rally with every die result effective, essentially restoring all the hits I'd done.

The Hessan grenadiers pressed on through the woods, and an American bayonet charge tried to kill them, but the combat dice did not smile on Mirko, with the Grenadiers taking just 1 loss, and doing 4 hits over 2 units, and killing Baldwin on a lucky double swords.

This opened up a rules question.
Leader Eliminated: When a leader is hit and eliminated, remove the leader block from the battlefield and collect a Victory Banner.
However, before the leader block is removed, a unit in the same hex as the leader and all friendly units on adjacent hexes to the eliminated leader must make a rally check.

Q, Does the leader bonus apply to the rally check.. in a way it seems nonsensical that it should because the reason for the rally check is the leader elimination, yet the sequence of events seems to allow it.

The American bayonet charge allowed me to Counterattack, which meant the Hessans could charge, which chased off the Americans and Heister and his grenadiers ended up behind the stone wall towards the back. Heister called up reserves, moving an artillery from my baseline to the road adjacent to the victory exit. Ultimately this move was the game winner, worth 2 Victory banners.

Seeing this, the American started dropping back, and in my next turn, the American artillery rode 3 successive attacks and flag results from mid board to adjacent the Brit artillery. 3 successful rally checks, one with a card bonus.

Fortunately the Brit artillery took a hit, but no retreat.. wiffed the battle back, but it was all over then.

One question that has come up before, but was not resolve. Does the Bayonet charge bonus of a unit not losing a die for moving carry through to any subsequent bonus attacks?
www.commandsandcolors.net/tricorne/the-g.../bayonet-attack.html

There are a number of intricacies of the Tricorne rules I have forgotten.. completely forgot Hessan regulars get +1d on bayonet charges.
 

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Last edit: 3 weeks 6 days ago by Mark-McG. Reason: adding logfile

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3 weeks 6 days ago #921 by stephent
Replied by stephent on topic MT05 1775-77
Round 4, Pell’s PointContinentals – Steve T, 5 banners taken, 13 blocks lostBritish – JR Tracy, 4 banners taken, 18 blocks lostThe battle initially favoured my Continentals, with the British advance along the road blunted by a first strike and ranged musketry picking off the units at the ends of the British line, and with a scout card score was 4-0. However, Clinton had led a bayonet charge and although the supporting two units fell away, Clinton’s regular infantry unit cleared fences and was advancing towards the hills, destroying 3 Continental regular units and killing Shepard (4-4), when the Continentals counter-attacked a British scout card to finish (5-4). Thanks to JR for last minute flexibility in times and for a fun and swinging game! 

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3 weeks 3 days ago #924 by rjvonline
Replied by rjvonline on topic MT05 1775-77
Renaud v Mirko Round 3 Long Island Scen. 6

British (R) - 8 banners, 1 block lost (by the Guards!)

Continental (M) - 1 banner (for 4 hills to 2), 26 blocks lost including 2 leaders

My British were very mean to the Continentals. They had good cards and mostly good dice, except for the Guard missing on 6 dice against a retiring and rallying Rifle and sometimes getting flags rather than hits (but that tend to bring the retreating Continentals closer to the British flanking column, so...).. Mirko seemed OK with cards, and rolled at best average, and did fail a Rally Roll with a full-strength unit with leader who also failed his roll. The other leader was hit in the eye by a bullet.

We used the new Tricorne module that Mirko and Alessandro have been working on. It looks very nice indeed. I'll try to attach a screenshot...

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3 weeks 3 days ago - 3 weeks 3 days ago #925 by rjvonline
Replied by rjvonline on topic MT05 1775-77
 
Last edit: 3 weeks 3 days ago by rjvonline.
The following user(s) said Thank You: mirkobruner

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3 weeks 3 days ago #926 by mirkobruner
Replied by mirkobruner on topic MT05 1775-77
Rally didn't stand a chance against the British tide. But this is a very unbalanced Scenario.


Please Luck, Be Gentle With Me Dice. Forward!
Mi®ko.

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3 weeks 1 day ago #928 by mirkobruner
Replied by mirkobruner on topic MT05 1775-77
Don't apply the Leader's Bonus to the Unit that must test. Leader is Eliminated and that is why the unit is testing. It is a dire situation for the unit, most likely it will be gone.


Please Luck, Be Gentle With Me Dice. Forward!
Mi®ko.

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